Maybe it is a failure, I don't know. At least it seems to be "wrong" in your eyes and mine as well.
To me it is pretty obvious that humans and elves should need doubled up pet food to finish spire with the help of their favourite pets and that InnoGames seems to be hoping to catch a good revenue by the enormous reduction of CCs, time boosters and diamonds.
Plus, for those who already got used to speed-climb the spire it feels like the former free-to-play range has become a lot smaller.
If your time boosters are empty and you want to open the next gate immediately, you will have to pay for it in future, because one cannot win enough time boosters and/or diamonds to do so without buying diamonds.
During the last weeks of playing, I have often asked myself if this is still just a game or even some kind of experimental laboratory for human and elven behaviour?
They are trying to "slowly" estimate a pure pay-to-play-faster feature, I guess.
I would bet a lot that they are analyzing global spire activity very precise at the moment.
That is, in my eyes, pretty clear because they seemed to change rewards in spire very often during the last weeks.
All that back and forth with the spire rewards reminds me a little of stock market prices.
I hope they will not destroy the whole thing by all this "balancing" in order to not crash the "game economy".
Me as a gambler would say: "If I should be motivated to place a higher bet, there has to be a higher jackpot or something like that.
Except some royals and the blueprints, I can now only see the higher bet needed to finish, combined with a lower jackpot.
Sounds funny, doesn't it?
I am stil pretty sure that they will not reach their estimated goals by this but of course I might be wrong.