The Unbeliever
Well-Known Member
Bolded for emphasis...@qaccy I would keep only a million goods in inventory, but I make more to support my FS for those who cater. Thinking back, in the earlier chapters before Woodelves, I would have been unable to cater the Spire plus do the tourney plus grow my city. I would have been able to manual fight thru the Spire though.
I negotiate in the Spire 100% due to my love of logic puzzles. I learned how to manual fight from my great (and patient) friend @Yogi Dave just for the Spire, but then the Spire negotiating got balanced and I really enjoy it.
*THAT'S* the big problem with the spire at release - it's still massively unbalanced for pretty much everyone who isn't in the back 5-10% or so of the game!
The vast majority of players need their resources for typically;
a) researching the tech tree
b) growing their city via building upgrades
c) gaining provinces on the world map
d) tournament participation (especially anyone who is still trying to max their relic boost %'s)
Spire would be fine if it was balanced more along the lines of FoE's guild expeditions... (ie: if Lv.1 was at least 'easy' with low costs for the trade off being generally earning only instants + a few spell fragments/CC's)
Unfortunately, the system is really, really stacked against the majority of the player base, since most of us don't have high level AW's, AND, excessive goods production, AND, no world map progress/tech research, etc, etc... to worry about.
We also don't have FoE's excessive military boosts (which are not chapter locked btw!), which allows even beginning cities to grow strong enough to fight through even Lv.4 of the GE...
If a feature is only balanced for 5-10% of your entire player base, well, "you done gakked up son."