kctanzen
Well-Known Member
The code already exists to block additional structures from crafting recipes (chess set, evolving buildings) .. .seems logical the same coding method ought to work for the training buildings but instead of the crafting menu, it is the main build menu. After it is built once, the option is grayed out. Moving them back and forth from map to summons tab would be no different than a house / factory / workshop.
The main hall is unique as it is the 'storage' for all the gold / supplies / relics / goods / extra population, so it can't be sold or moved off the map. The magic academy and barracks also fall into a special circumstances category, as those can't even be sold off. The questionable aspect comes from "Is it an exploit to store a building, bring it out at necessary when the brown bear is fed to create masses of troops and then put it away to free up space and population?"
Seems to me that doesn't actually hurt anything -- training masses of troops costs timer / supply instants or diamonds -- which opens up additional revenue possibilities for the bean counters.
The main hall is unique as it is the 'storage' for all the gold / supplies / relics / goods / extra population, so it can't be sold or moved off the map. The magic academy and barracks also fall into a special circumstances category, as those can't even be sold off. The questionable aspect comes from "Is it an exploit to store a building, bring it out at necessary when the brown bear is fed to create masses of troops and then put it away to free up space and population?"
Seems to me that doesn't actually hurt anything -- training masses of troops costs timer / supply instants or diamonds -- which opens up additional revenue possibilities for the bean counters.