I think now with the Spire Of Eternity would be a good time to add a developable hero or character system that can gain items and experience by opening chests in the spire and fighting spire unique boss monsters.. To me currently this just seems like more of the same tournament and province fighting except with slightly better rewards... The Spire Of Eternity did not really add anything unique to the game that wasn't already here except for the new background art in my city... Yes there are a few nice rewards but they are just pretty much renamed things you can already get... To bad you keep adding content just for the sake of adding things instead of actually trying to add something unique and new for us to enjoy...
Just my 2 cents worth
Well, for Elvenar, the Spire is definitely a unique feature... just not anything remotely playable in it's current form of course!
However, this is basically just FoE's weekly Guild Expedition re-skined to a fantasy theme.
Unfortunately, where Inno have screwed the pooch royally & in the most spectacular fashion, is how they literally took a simple mechanic and then slanted EVERYTHING about it against the players! >.>
I mean, I can just imagine the game devs in their initial meetings over this:
DEV 1: "Hey guys, that guild expedition thing from that 'other game' is super popular - we should port a version of it over here!
DEV 2: "By jolly you're right! There's even entire guilds in that other game formed around the idea of winning each week's expedition!"
DEV 3: "Oh, but how about to make it different, we'll make it cost like 300x what it really should - then players will have to spend diamonds to keep up!"
DEV 2: "Oh that's a great idea! And we'll add in that negotiation feature too so that players can drain their resources as well as their armies!"
DEV 1: "Uh guys, don't you think making it cost like 300x what it should is a bit excessive? I mean, we still offer the weekly tournaments, and players have to also progress their cities too you know?!"
DEV 3: "That's okay, we'll add in a brand new set building exclusive to this new feature - that'll totally make it worthwhile!"
DEV 2: "And we'll also give out lots and lots of coin & supply instants too, since the tournaments don't offer those!"
DEV 1: "Uh sir, players hate those coin and supply instants."
DEV 2: "Well, throw in some crafting resources as well, no one's really using that feature yet, so this will help encourage our players to do just that!"
DEV 1: "But, if we make this thing cost unsustainable levels of resources for generally undesired rewards, players will just call it a turd."
DEV 3: 'Well then, we'll sprinkle in some portal profits too!"
DEV 1: "Then it's just a turd with sprinkles on it..."
DEV 2: "Oh, most excellent! And we'll add in an infinitesimally small chance at a new larger wishing well type building as a cherry on top!"
DEV 1: "But, it's still just a giant turd covered in some sprinkles and a cherry..."
DEV 3: "Well, it won't be as hated as our old fellowship adventure system, so players will still enjoy it!"
DEV 1: "That's like saying you only have HIV instead of full blown AIDS - it's still crap"
DEV 2: "Yes! Let's make this happen!"
DEV 1: *epic facepalm*