MaidenFair
Chef - Head Philologist
Okay, I finally got all the manufactories finished and ready to share!
Human Manufactories:
T1:
Marble (or Moonstone)
Steel (or Platinum)
Planks (or Elven Tree Gum)
T2:
Crystal (or Obsidian)
Scrolls (or Arcane Ink)
Silk (or Royal Velvet)
T3:
Elixir (or Silly Soap)
Magic Dust (or Alloy Shrooms)
Gems (or Cosmic Bismuth)
Elven Manufactories:
T1:
Marble (or Moonstone)
Steel (or Platinum)
Planks (or Elven Tree Gum)
T2:
Crystal (or Obsidian)
Scrolls (or Arcane Ink)
Silk (or Royal Velvet)
T3:
Elixir (or Silly Soap)
Magic Dust (or Alloy Shrooms)
Gems (or Cosmic Bismuth)
These spreadsheets analyse the efficiency of each manufactory level in each chapter of the guest races, from Dwarves to Revenge of the Exile. The cultural and residential numbers for the first five chapters are based on the old research tree (which the vast majority of players still have). As before, the first tab of each spreadsheet uses the appropriate chapter-specific numbers to demonstrate the efficiency of the usual path taken by players of updating all buildings to as high of a level as possible in each chapter. Then each tab after that runs the math for all manufactory levels with a focus on a particular chapter. At the end are tabs with the basic residence, culture, and manufactory numbers that I used for calculation.
The manufactory levels that are available in a given chapter are in black text; the levels that would not yet be available for upgrade are still included in a lighter grey text, in case anyone wants to make copies and play around with the formulas or numbers. The highest production values on each tab are highlighted so they can be seen at a glance.
Human Manufactories:
T1:
Marble (or Moonstone)
Steel (or Platinum)
Planks (or Elven Tree Gum)
T2:
Crystal (or Obsidian)
Scrolls (or Arcane Ink)
Silk (or Royal Velvet)
T3:
Elixir (or Silly Soap)
Magic Dust (or Alloy Shrooms)
Gems (or Cosmic Bismuth)
Elven Manufactories:
T1:
Marble (or Moonstone)
Steel (or Platinum)
Planks (or Elven Tree Gum)
T2:
Crystal (or Obsidian)
Scrolls (or Arcane Ink)
Silk (or Royal Velvet)
T3:
Elixir (or Silly Soap)
Magic Dust (or Alloy Shrooms)
Gems (or Cosmic Bismuth)
These spreadsheets analyse the efficiency of each manufactory level in each chapter of the guest races, from Dwarves to Revenge of the Exile. The cultural and residential numbers for the first five chapters are based on the old research tree (which the vast majority of players still have). As before, the first tab of each spreadsheet uses the appropriate chapter-specific numbers to demonstrate the efficiency of the usual path taken by players of updating all buildings to as high of a level as possible in each chapter. Then each tab after that runs the math for all manufactory levels with a focus on a particular chapter. At the end are tabs with the basic residence, culture, and manufactory numbers that I used for calculation.
The manufactory levels that are available in a given chapter are in black text; the levels that would not yet be available for upgrade are still included in a lighter grey text, in case anyone wants to make copies and play around with the formulas or numbers. The highest production values on each tab are highlighted so they can be seen at a glance.
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