MaidenFair
Chef - Head Philologist
This is an interesting idea. I think it could work quite well for the culture only buildings, but my concern is that also applying it to hybrid buildings removes the ability to tweak the city based on playstyle. Because...
For instance, I don't need any more culture in Khel. I only need 49K culture to get the 170% bonus in my city, and I already have 59K available before any neighbourly help. So when I occasionally place culture/pop hybrids, I always pick the ones that skew highest to population (which already feel frustratingly few). Conversely, I know some players have the opposite problem of always needing culture. If these buildings are all standardized to presumably some sort of even weighting, I won't be able to pick buildings with more population, they won't be able to pick buildings with more culture, and culture/pop hybrids will probably become practically unusable to both of us.
The only way I can think of to make this friendly to various playstyles would be to still have multiple building values within each value tier but make those standardized sets, so there are five Legendary 3x3 buildings with 1000/3000 and five with 2000/1500 and five with 3100/880, and so on. This has the obvious downside of losing the appealing simplicity of your original idea and being much more complex to implement and use.
"The best" for whom? Whose playstyle is deemed to be the most important? The best building for my city probably won't be the same as the best building for your city.Currently, all rewards except 1 are effectively eliminated by being inferior.
This proposal changes that in 3 ways:
1: An entire selection of different buildings would be "the best" and they would still have unique art and be offered during different events.
For instance, I don't need any more culture in Khel. I only need 49K culture to get the 170% bonus in my city, and I already have 59K available before any neighbourly help. So when I occasionally place culture/pop hybrids, I always pick the ones that skew highest to population (which already feel frustratingly few). Conversely, I know some players have the opposite problem of always needing culture. If these buildings are all standardized to presumably some sort of even weighting, I won't be able to pick buildings with more population, they won't be able to pick buildings with more culture, and culture/pop hybrids will probably become practically unusable to both of us.
The only way I can think of to make this friendly to various playstyles would be to still have multiple building values within each value tier but make those standardized sets, so there are five Legendary 3x3 buildings with 1000/3000 and five with 2000/1500 and five with 3100/880, and so on. This has the obvious downside of losing the appealing simplicity of your original idea and being much more complex to implement and use.