UberScout
New Member
For the first time, I have run into a story/chapter quest that, once I finished the chapter, it did not change to become a quest that could now be declined. Has this been anyone else's experience? I am told this is not a bug, and that some such quests are never able to be declined.
Whereas there have been some story quests that went out of logical order (or not even possible to do, once one passed a certain point), those quests eventually became declinable. Making ANY type of quest mandatory to advance through the story/chapters/research seems both unnecessary and illogical, especially when it provides no value to either the player's game strategy or as an eventual needed resource later in the game.
So, now I am forced to build and upgrade more workshops from scratch (or buy Magic Workshops) just so that I have the minimum number to allow me to (eventually) get to the quests for the next chapter. I suppose that technically I can continue to proceed through the game/chapters/research without doing this quest; it just prevents me from getting "rewards" from such quests going forward, which seems like a significant part of the game's storyline though. So why force such a conflict?
Has this been anyone else's experience? Should any such quests be made permanently mandatory?
Whereas there have been some story quests that went out of logical order (or not even possible to do, once one passed a certain point), those quests eventually became declinable. Making ANY type of quest mandatory to advance through the story/chapters/research seems both unnecessary and illogical, especially when it provides no value to either the player's game strategy or as an eventual needed resource later in the game.
So, now I am forced to build and upgrade more workshops from scratch (or buy Magic Workshops) just so that I have the minimum number to allow me to (eventually) get to the quests for the next chapter. I suppose that technically I can continue to proceed through the game/chapters/research without doing this quest; it just prevents me from getting "rewards" from such quests going forward, which seems like a significant part of the game's storyline though. So why force such a conflict?
Has this been anyone else's experience? Should any such quests be made permanently mandatory?