DeletedUser23637
Guest
I would like to see the abandoned cities that have no play for a year eliminated. Then if it is possible, divide the bounty up between those that visited regularly. Being surrounded by so many nonplayers makes it hard to recruit new players. There has been times when life had to come before the game for me and others in our group. We all understand that, but obvious dead cities (a year) should be eliminated. Send the owners an email giving them a chance to come back or close their account.I am in a wasteland surrounded by non-players in Arendyll. I'm on Level 4 going on 5 and although I offer help to every single player surrounding me every day, my return helps are less than 5 per week. My suggestion is every time I, or other players offer help in those cities where no help is returned and no progress made- that city earns vulnerability points. Once that city has "X" number of vulnerability points, it becomes eligible to be commandeered and all items in that city can be pilfered. Some of those dead cities have some pretty sweet stuff that I could place in mine and/or disenchant. Only actual neighbors who have offered help in a dead city should be eligible to commandeer that city.