kctanzen
Well-Known Member
Now, it could be because I'm a stop and light the roses on fire to delight in watching them burn type of person, but I see a ton of potential in the new questing design. There must be a removal, modification, or additional feature (or several) made to eliminate players getting slapped in the face with obstacles they can't budge, though. This significant an issue should have never been exposed to the light of day on the live servers in the first place. That said, kicking the chintzy, wrap up all quests in a couple days nonsense to the curb is still a step in the right direction of creating a balanced event, where players don't just blow through the content and return to business as usual in the shortest time possible (although I do understand that there are many who want that, and will continue to disagree with them).
This event has effectively stalled my city growth for a month, unless I choose not to help my city by getting all the instants I can snag up, along with a few dailies I hope to add to my collection, I don't have the space to finish out my elemental settlement and have enough small factories / workshops to make any reasonable progress toward the quests, with the random factor chucked in there.