ajqtrz
Chef - loquacious Old Dog
Some players have what appear to be huge surpluses of goods. "Appears" because nobody can know what the actual needs of the player might be and maybe, just maybe, they need 40,000,000 planks in stock. Not a problem if that's the case. And since I don't know any particular case well enough but my own, to know if they need that many planks, I have nothing to say in their case. However, in general, I can address the question of if surpluses -- what is NOT needed -- are good for the game.
Here's the thing. Over all the game uses X amount of any good a day. I have no idea how much that would be but it's a lot, no doubt. And the game produces X amount of any good in a day. In the long run, if there are surpluses that are not put back into the system via selling them off, we, the players are producing more goods than we need. If we weren't there wouldn't be any .... "holding back," -- I hate the word "hoarding" since it's derogatory, but it is what it is, in some ways -- ... so "hoarding" it will be -- the amount of goods we players have to produce would go down, overall. And that means we could use the space for other things and our cities would grow faster.
So here's my suggestion. Figure out what you actually need in storage, add about 20% for "comfort" and sell off the rest at a reduced rate...i.e. "dump" the surplus. This is a macroeconomic approach that will stimulate growth and, if everybody does it, make things move faster.
That's my recommendation. I know hardly anybody reads the forum but if each person were take this idea back to their fellowships and those on their servers they know, maybe it would work. A faster moving game means more player retention so it's to all our benefits.
AJ
Here's the thing. Over all the game uses X amount of any good a day. I have no idea how much that would be but it's a lot, no doubt. And the game produces X amount of any good in a day. In the long run, if there are surpluses that are not put back into the system via selling them off, we, the players are producing more goods than we need. If we weren't there wouldn't be any .... "holding back," -- I hate the word "hoarding" since it's derogatory, but it is what it is, in some ways -- ... so "hoarding" it will be -- the amount of goods we players have to produce would go down, overall. And that means we could use the space for other things and our cities would grow faster.
So here's my suggestion. Figure out what you actually need in storage, add about 20% for "comfort" and sell off the rest at a reduced rate...i.e. "dump" the surplus. This is a macroeconomic approach that will stimulate growth and, if everybody does it, make things move faster.
That's my recommendation. I know hardly anybody reads the forum but if each person were take this idea back to their fellowships and those on their servers they know, maybe it would work. A faster moving game means more player retention so it's to all our benefits.
AJ