NightshadeCS
Well-Known Member
This is the best thread on the Forum. the others just depress me.
I received the survey and answered the questions... Inno still won't have a clue how I really feel about this game because the questions weren't focused on that. They were generalised around gaming with such statements as "I play games to escape reality" or "I play games to reduce stress". I had to laugh because Elvenar actually increases my stress and is far too much like real life (never having enough of what you need, work outweighs play, rules of living dictated by profit-driven entities etc) to be an escape from it. Basically, we were being asked how much we agreed or disagreed with someone elses opinions.They were your general demographics.... and questions with answers about strongly agree... to strongly disagree responses.
They asked about the aspects of the game you liked best. General gaming questions,etc.
I think it's horrid that everyone isn't given a chance to answer the survey. It should be open to everyone to respond the one time. That's absolutely shameful and won't be an honest tabulation of how the participants of this game actually feel.
Shame on Inno.
I never once got the feeling the survey had anything to do with how people feel about Elvenar. It seemed like a standard marketing survey, to see who is playing their games, what areas represent an opportunity for future changes, and how they should focus their advertising. Whether their average player likes "to blow things up" tells them who they should aim advertisements at, not what we think about the game.I received the survey and answered the questions... Inno still won't have a clue how I really feel about this game because the questions weren't focused on that. They were generalised around gaming with such statements as "I play games to escape reality" or "I play games to reduce stress". I had to laugh because Elvenar actually increases my stress and is far too much like real life (never having enough of what you need, work outweighs play, rules of living dictated by profit-driven entities etc) to be an escape from it. Basically, we were being asked how much we agreed or disagreed with someone elses opinions.
I never once got the feeling the survey had anything to do with how people feel about Elvenar. It seemed like a standard marketing survey, to see who is playing their games, what areas represent an opportunity for future changes, and how they should focus their advertising. Whether their average player likes "to blow things up" tells them who they should aim advertisements at, not what we think about the game.
Targeting your advertising is a good practice regardless of anything to do with the game itself. Knowing whether you should advertise in games that involve blowing things up is making good use of your resources and has no causal relationship to using the game as a tool to separate people from their money.Absolutely... and that's a shame because from what I've been reading through these forums is that this game has the potential to be huge but only if Inno resists the urge to use the game as a tool to separate people and their money. I understand Inno is a business with stakeholders but there's a huge difference between being profitable and creating a deliberately manipulative gaming environment with the sole purpose of separating people from their money.
Targeting your advertising is a good practice regardless of anything to do with the game itself. Knowing whether you should advertise in games that involve blowing things up is making good use of your resources and has no causal relationship to using the game as a tool to separate people from their money.
I agree targeted advertising is good practice and I have no complaint with them doing that. My point was that there seems to be an awful lot of attention put toward accruing new players whilst insufficient attention paid to keeping existing ones. I understand why and what their motivation is - I'm just disappointed that Inno doesn't appear to be overly concerned with keeping the game a pleasurable experience once the initial thrill wears off and the expense becomes prohibitive.
It's an interesting trait among gamers (certainly encouraged by the developers) to think of themselves as investing rather than spending. Very few people would expect to be allowed to use the old menu in a restaurant because they ate there 20 times last year, or be outraged that the brand of Jeans they like is no longer being made. But change the output of an Ancient wonder after a certain date, or alter the conditions of the tournament for the future.....But that is the way of the free-to-play game. Long-term customers tend to slowly spend less or stop spending altogether, and then they need to be replaced with new spenders. These types of games have always had a short memory when it comes to making money. You haven not helped to pay the bills lately? Then we do not need you any more.
I don't think it needs to be a zero sum game (pardon the pun). I also think that Inno use a far more sophisticated strategy when it comes to player turnover and customer farming.But that is the way of the free-to-play game. Long-term customers tend to slowly spend less or stop spending altogether, and then they need to be replaced with new spenders. These types of games have always had a short memory when it comes to making money. You haven not helped to pay the bills lately? Then we do not need you any more.
Very few people would expect to be allowed to use the old menu in a restaurant because they ate there 20 times last year, or be outraged that the brand of Jeans they like is no longer being made. But change the output of an Ancient wonder after a certain date, or alter the conditions of the tournament for the future.....
It's not true in every case, which is why I wrote "very few people." It is true in general. People may not like a change in the menu or discontinuation of a product, but it's pretty rare for them to have a hissy fit and threaten never to eat or shop there again unless things are put back they way they used to be.That's not true at all... All people always have expectations around consistency. Being hard-wired to seek and perceive patterns means we like things to follow an expected trajectory. Even thrill seekers or adventurer types like consistency in the basics of life.
It's not true in every case, which is why I wrote "very few people." It is true in general. People may not like a change in the menu or discontinuation of a product, but it's pretty rare for them to have a hissy fit and threaten never to eat or shop there again unless things are put back they way they used to be.
There are all kinds of differences, not just the listed onesThe difference is
Exactly. When you buy an "all you can eat" buffet you don't expect the owner to change his/her mind in the middle of your meal. If your "meal" continues for days and days that's the owner's problem, not yours. You bought it with an agreement of it's value and after you bought it the previous owner doesn't have the right to change it's value. That's basic ownership. It's your resource for which you paid.There are all kinds of differences, not just the listed ones
Restaurants wouldn't sell you a meal that refills your soda glass every morning for the rest of your life, nor clothing stores sell you jeans that provide a fresh pocketful of change each time you put them on. Players get constant benefit from things they buy in game, and still feel like they ought to keep getting the same bonus stuff for the rest of their lives and that no conditions should ever change unless they get better, or they have the right to moan and threaten and call for boycotts.
Exactly. When you buy an "all you can eat" buffet you don't expect the owner to change his/her mind in the middle of your meal. If your "meal" continues for days and days that's the owner's problem, not yours. You bought it with an agreement of it's value and after you bought it the previous owner doesn't have the right to change it's value. That's basic ownership. It's your resource for which you paid.
However, somewhere, probably buried deep int the "fine print," is probably something that gives the owner the right to "adjust" things as he/she desires. Unfortunately, in a court of law it's not what the contract says but what is generally expected that takes precedence UNLESS the contract writer has taken specific measures to insure the signers know that there is something in the contract they might not expect. So if I go into a "all you can eat" buffet and there's a big orange sign that says, "We reserve the right to limit the amount of food you eat" that would probably sufficient to limit the food intake of the customer. However, like I said, unless it's buried in the "fine print" (and is therefore, probably not enforceable), when you buy a resource that says it will give X for the rest of your ownership of us, it should give X. If the game operators decided to change it, you have the right to complain. Loudly and forcefully if you think it worth the effort. (I don't but that's just me.).
And while I'm at it, there are places that sell you a cup for coffee and promise a "free refill" every morning as long as you bring in the cup. The cup isn't built to last long and they are counting on you also picking up a donut or two but there are places that do that. "Free soda" for life may not appear a wise decision but if it's offered and it paid for, that's what you should get.
AJ
Except for the part where they have you ejected from the premises for trespassing after they close (among other things like paying for the supper buffet and expecting the breakfast buffet...). Regardless of fine print, Any buffet eater who tried to sue because the owner made them leave after closing hours would have a tough time in court.Exactly. When you buy an "all you can eat" buffet you don't expect the owner to change his/her mind in the middle of your meal. If your "meal" continues for days and days that's the owner's problem, not yours.
If only the description of any of the buildings or tournaments in Elvenar said they are forever and will be unchanging for the rest of your life.....And while I'm at it, there are places that sell you a cup for coffee and promise a "free refill" every morning as long as you bring in the cup. The cup isn't built to last long and they are counting on you also picking up a donut or two but there are places that do that. "Free soda" for life may not appear a wise decision but if it's offered and it paid for, that's what you should get.
They recently announced they were going out of business. So, obviously, I am not alone.
The question isn't whether people stop eating there, it's how many of them stand out in public throwing a tantrum about it and calling for all of their customers to just eat their free breadsticks and never buy anything from them again.well, I must be an odd duck.... well, I am. If a restaurant nerfs their menu to accommodate a swathe of customers and take off the things that I love, then I won't go there. Yes, I do boycott. If there is still something that I like, I will go back for that ONE thing if I have an irresistible craving for it. A local restaurant that I really enjoyed decided to go 'low fat and healthy'. I went there, ordered what I usually did (a chicken Kiev pastry) It wasn't what I wanted. I wanted the butter and garlic fill which made the buttery pastry heavenly. They had replaced all the bad stuff with no fat to low fat ingredients... and it was NOT in the least what I wanted. I've not been back. They recently announced they were going out of business. So, obviously, I am not alone.