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    Your Elvenar Team

Temporary Change in Spire Schedule, Gate timer and reward adjustments

DeletedUser24439

Guest
I welcome the schedule change. It nearly parallels tournaments so that buildings like UUU/ELR/MMM can be utilized completely over 5 days from Monday to Saturday. Also it's kind of nice to be able to do more spire encounters on Saturday instead of ending near the end of the work week.

Edit: If I read it correctly, is that just for this week? It would be nice if this could be a weekly thing now.
 

Risen Malchiah

Well-Known Member
The reduction of the cooldown timers is fantastic!

  • The amount of Diamonds that can be won through regular Spire Encounters has been decreased.
  • The amount of Diamonds that can be won from the final boss in the Spire has been increased.
  • The amount of Diamonds that can be won via the Spire's Fellowship rewards has been increased.
I'm seeing mixed info about this. From what I understand the only fellowship rewards that are being increased are for fellowships that manage to complete 1330 points in the Spire, which so far is a very small number of fellowships.

If this was combined with a slight increase in the point value for encounters on the 3rd level, it would allow dedicated fellowships to achieve success without needing 21+ people to do it.
 

Deleted User - 3932582

Guest
Ultimately, for those who manage to complete the whole Spire of Eternity, there are now slightly more Diamonds to obtain.
That's just not accurate. In order for anyone to get (slightly) more diamonds than before, not only you need to complete the whole Spire - your FS needs to hit this last 1330 chest as well. Otherwise, even if you clear the whole Spire, you will be getting less diamonds.

Considering how few FS are currently clear the last chest (there are some servers with exactly zero FS reaching this level), this statement is just misleading.
 

CrazyWizard

Oh Wise One
1584555791326.png


So people know what we are talking about.
 

DeletedUser2870

Guest
Dear Humans and Elves,

Please use this thread to discuss the upcoming changes for the Spire of Eternity.

We're looking forward to reading any thoughts you may have on the topic!

Kind regards,
Your Elvenar Team
Please add the link to this post onto the original post, that makes it so much easier to actually find this one.

And did anything else change? All of a sudden I seem to need significantly more troops to form a Spire squad than last week and the amount of troops needed already was ridiculous, and makes it much more unlikely to actually get to the last part. The reduced timer may be of some interest to some, but actually does not do that much good to me as the amount of 5-hour reductions won in the FS reward was more than enough to just rush through.

Looking at the rewards as mentioned by @CrazyWizard it also looks like Inno's usual outright lies/understatements. The reduction is SIGNIFICANT not slight. However, the increased rewards at the end are just barely making up for it.
 

CrazyWizard

Oh Wise One
And did anything else change? All of a sudden I seem to need significantly more troops to form a Spire squad than last week and the amount of troops needed already was ridiculous, and makes it much more unlikely to actually get to the last part.

The troop size is based on a lot of factors, like expansions, reseach tree advancement and wonder levels as a few that are known.
When the spire starts your "value" is calculated and thats the value used for the entire week.

Any advancement during that week will be counting towards next weeks tower, thats how you can see jumps in difficulty from tower to tower. as several factors accumulated during the week will transfer over to the next tower.
 

DeletedUser2870

Guest
The troop size is based on a lot of factors, like expansions, reseach tree advancement and wonder levels as a few that are known.
When the spire starts your "value" is calculated and thats the value used for the entire week.

Any advancement during that week will be counting towards next weeks tower, thats how you can see jumps in difficulty from tower to tower. as several factors accumulated during the week will transfer over to the next tower.
That's one problem, it happens but there is no way of knowing what influences it in what way, so one can't adapt ones strategy unless by not doing anything anymore, so it basically is a slotmachine. I did not unlock any new squadsizes, and at the end of the tree for a while no other research has been unlocked either. So it might have something to do with me jumping to the next tier due to upgrading AWs, but in that case the jump is ridiculous.
Just finished the first tower, with about 60% more losses than usual, despite the firephoenix being active and a UUU active, mostly because the bloody squadsize now is so large even in the first part of that tower that any loss is horrendous, let alone in this second one.
So for this week I'm done. Even on manual fighting I can't get through this one, so I burned 5x5 TOWER squads in my 1 auto-battle and 4 manual attempts in this encounter. With a towersquad being just over 4 regular squads that means that this single encounter already cost me more than 100 squads of troops.
I don't mind a challenge, but this just pisses me off royally, especially since I'm not even getting close to winning.
And no, I'm not some newbe at manual fighting choosing the wrong troops, I fight 95% of my tourneybattles and usually do 20+ provinces for 5 rounds and never burn that many troops in the entire tourney.
And I don't 'convince' out of principle because that is just like playing roulette and I HATE that random bs for huge amounts of (sentient) goods.

@alainemk
Playing the Spire as individual is not worth it period, except for maybe the 1st 2 levels of the first tower. I only started really playing the Spire when the FS awards were introduced since they made up for the huge cost. (except that this week I'm just screwed apparently).
 
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DeletedUser2870

Guest
@mikeledo
Maybe read the entire post?
I don't do that out of principle. Even if only because Elvenar in general seems to have me on some kind of blacklist for random crap, where I consistently score way lower than their stated chances (like 1.5 standard deviation below) and I have the spreadsheets going back over almost all events over the last 2 years, same as the chances on diamonds on the wishing wells etc.
I am almost always screwed at random crap in this game and convincing is nothing but random crap, especially when one has 5 or more options to offer
 

Xelenia

Ex-Team Member
I welcome the schedule change. It nearly parallels tournaments so that buildings like UUU/ELR/MMM can be utilized completely over 5 days from Monday to Saturday. Also it's kind of nice to be able to do more spire encounters on Saturday instead of ending near the end of the work week.

Edit: If I read it correctly, is that just for this week? It would be nice if this could be a weekly thing now.

The change is only limited to this upcoming Spire, it will continue with the normal start day after the completion of the upcoming Spire cycle.
 

LisaMV

Well-Known Member
Dear Humans and Elves,

Please use this thread to discuss the upcoming changes for the Spire of Eternity.

We're looking forward to reading any thoughts you may have on the topic!

Kind regards,
Your Elvenar Team
(I am not sure this is where to post for general feedback on the SoE, so I am posting here)
I have to say, for a small elf barely into Chapter III, this whole Spire is SO expensive, and the prizes along the way hardly spectacular for the cost. Perhaps this is only for you folks who do trades of 5000 etc, but for us little people who want to have fun and progress as well, it is impossible. The 1st time I did it (I was in Chap. II) it was it so much fun, and I was succeding in 2 or 3 turns every time. However, when I got back 'home', it was more like I had taken the family savings and gone on a drunken spree to a casino: my goods were decimated! Like 63 steel, 121 marble, etc! It took me 2-3 weeks to get back what I had lost.

I am just saying, perhaps you should pay attention to what chapter someone is in and balance cost based on that, or have a warning sign: ONLY FOR HIGH RANKING PLAYERS!

thanks
 
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khanhia

New Member
(I am not sure this is where to post for general feedback on the SoE, so I am posting here)
I have to say, for a small elf barely into Chapter III, this whole Spire this is SO expensive, and the prizes along the way hardly spectacular for the cost. Perhaps this is only for you folks who do trades of 5000 etc, but for us little people who want to have fun and progress as well, it is impossible. The 1st time I did it (I was in Chap. II) it was it so much fun, and I was succeding in 2 or 3 turns every time. However, when I got back 'home', it was more like I had taken the family savings and gone on a drunken spree to a casino: my goods were decimated! Like 63 steel, 121 marble, etc! It took me 2-3 weeks to get back what I had lost.

I am just saying, perhaps you should pay attention to what chapter someone is in and balance cost based on that, or have a warning sign: ONLY FOR HIGH RANKING PLAYERS!

thanks
I think you should be focusing on building your city and producing enough goods and troops. You will also need a strong FS to be effective in FS type events. Most of the group events are focus on strong FS cohesion in order to maximize the rewards. Spire, Tournament and FA all require solid FS coordination.

~Happy Gaming ~
 

Crow Last Elf

Well-Known Member
@LisaMV , I had the exact same experience as you. Quite the sticker shock.

Consider that the game wanted to whet your appetite for the Spire, and now you will build a city that allows you to negotiate every other week, or maybe negotiate some battles and fight others. Eventually you will participate every week if you continue to find it fun and if the rewards are less costly to obtain.

There are resources to know exactly what you are getting into, like the wiki and the forums. However, it decreases the joy of discovery. You will have to find the right balance for you.

fyi, there is a separate thread for SoE feedback titled "Spire of Eternity Feedback" in the Discussion section. Not a big deal to post here. If you keep coming back to the forums, you'll get the hang of the structure. Have fun!
 

KarlD

Well-Known Member
Since I have been getting through the Spire with no problems and my fellowship (and I think none is Sinya) has never opened the 12th group level prize chest this is just a loss of an average 32 diamonds each week for me. That kinda sucks. That loss of diamonds makes it that much more difficult for players who are already struggling in the Spire so they will make even less progress with the change. Any cities that are not completing the first two levels will almost certainly be making even less progress after the change because why do you think they aren't going further? Because more than likely they ran out of goods and/or diamonds. So this change is just making the already difficult group level prizes at the top end that much more difficult to achieve. That kinda sucks. So basically they are taking away stuff and making it significantly more difficult to win it back. So I rally the troops and somehow get my low performing cities to start completing the Spire and if I can achieve that I will be a whopping almost 16 diamonds per week ahead of where I was before the change. A big "No Thank You" to that deal.
 

DeletedUser19458

Guest
Time Warp affecting Spire cooldown would be cool ;) Polar Bear too.

And I think people don't play spire to the top because it's so freaking expensive. We have 25 active people and one guy goes to the top most weeks because he is a loon. 5-10 might complete level 1 and the rest barely make it past gate 1. Nerfing timer gates isn't going to change that.
 
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