Deleted User - 1178646
Guest
I get it this game needs to be profitable to the owners, but rather than take away from it to do so why not add more competition to motivate the big spenders into getting the edge, i spent a couple of years over on foe and know how much certain individuals spend to have the edge on other players, it was a well balanced and what looked like a very profitable system, ive been here a few months and it seems like you guys are struggling for profits, when i saw the buy badges sale in the adventure thing it seemed to be the writing on the wall, just add some arena system or something where people or fs could compete to be the best and problems will be solved
Elvenar is not PvP oriented and has a different target group, it targets Females (and males but females first) in the age 35-60.
Those type of competition could drive away that female audience they are targetting.
They should start unique paid portraits(pink pink pink), unique building skins(pink) ect, there is a reason the "animal" buildings always have been popular in elvenar as females loved the frog, the turtle, unicorns!!!!, the phoenix and the bears. as animal programs are also very popular on discovery, national geographic ect at .. you guess the female audience.
I think there main issue is that currently they only target at milking whale spenders more and more and more, ignoring anything else.
They are locking themselves in a corner with that approach, each lost whale is a huge loss to the company
There is a huge untapped audience who is willing to spend a few buck but not hundreds of dollars at least on the surface. you scare those people away with $20-30-40+ puchases but they dont mind spending 100 times $2 as it doesnt feel "big".
Let us reskin some buildings for a few diamonds a building, let us buy a custom portraint for $1-2,
unique personalised stuff with no in game benefit, a stupid santa hat on your avatar for $0.50 at cristmas.
I think they should diversify there spending portfolio targetting more than just the whales.