DeletedUser688
Guest
its like, every battle it seems to position my troops so the enemy always gets to strike first.
I usally get the first turn and my guys are never close enough to hit the enemy first. but of course, if I stay put or move forward, the enemy somehow is able to hit me first. so all I can do is try to move my guys back a space, so the enemy can't strike first...
and then what to the enemies do? the inch forward to just 1 space outside of my guys reach, and then the turn goes over to me, I can't back away any further because i'm already pinned against the edge of the battlefiels so all I can do is charge forward and then get surrounded by the enemies.
so like...I always have to have that 1 or 2 quads of "expendable" bladedancers(only expendable because the 2 hours to train a full squads is still the fastest training time I have)
to soak up the damage so my archers have time to position themselves.
meanwhile, 60% of the different enemy types seem to have a bonus to defend againts archers, while ALL melee units, and most ranged units seem to also have either a bonus to attack archers, or their attacks are so strong by default, they don't need a bonus as they can still kill or cripple an archer unit in 1 hit.
and yes, elves get treants, but the treants are sitting ducks to anything other than dogs, and their low initiative means they don't even draw attacks toward them. enemies will priotize archers over treants, unlike the blade dancers which seem to taunt the enemies, and their slow speed means they can't close in to hit the enemies right away, and they can't even position themselves in front of the archer to create any sort of "phalanx " to protect them
but blade dancers don't make good meatshields because they die easily as well. not as fast as archers, but it seems that blade dancers are supposed to move in and strike first to be effective but it's impossible to do that.
I have not gotten golems yet, but they look like they have combined the worst aspects of both treants and archers. golems are supposed to be the elves' "heavy ranged" unit. and yet they only get +20% to attack heavy melee and +40% ranged resistance while the cannoneers get +80% and much longer range.
and then I look at the enemy golems, and the enemy golems have the same bonuses as my golems...only doubled
I had a squad of 72 archers killed in 1 hit by 16 canonneers. 72 blade dancers get hit by the 16 canonneers and lose 35 guys. then I manage to hit it with archers and bring it down to 6 guys and it shoots my blade dancers again and still kills 28 of them (what? they lose 60% of their guys but only lose 10% of their attack power?!)
now the sorceressessess seem awesome, but they are still 1750 points away. the mages get bonuses to attack melee and bonuses to defend against both types of ranged and they can debuff the attacks which sounds awesome..but again, mine have +40% attack and +60% defense while the computer mages get +60% attack and +80% defense
Am I just playing the game wrong? do I have to wait until ALL the research is complete? do I have to wait until endgame unlock every last research just to be able to complete the 5th and 6th rings? what are the 7th and 8th rings like then?
I usally get the first turn and my guys are never close enough to hit the enemy first. but of course, if I stay put or move forward, the enemy somehow is able to hit me first. so all I can do is try to move my guys back a space, so the enemy can't strike first...
and then what to the enemies do? the inch forward to just 1 space outside of my guys reach, and then the turn goes over to me, I can't back away any further because i'm already pinned against the edge of the battlefiels so all I can do is charge forward and then get surrounded by the enemies.
so like...I always have to have that 1 or 2 quads of "expendable" bladedancers(only expendable because the 2 hours to train a full squads is still the fastest training time I have)
to soak up the damage so my archers have time to position themselves.
meanwhile, 60% of the different enemy types seem to have a bonus to defend againts archers, while ALL melee units, and most ranged units seem to also have either a bonus to attack archers, or their attacks are so strong by default, they don't need a bonus as they can still kill or cripple an archer unit in 1 hit.
and yes, elves get treants, but the treants are sitting ducks to anything other than dogs, and their low initiative means they don't even draw attacks toward them. enemies will priotize archers over treants, unlike the blade dancers which seem to taunt the enemies, and their slow speed means they can't close in to hit the enemies right away, and they can't even position themselves in front of the archer to create any sort of "phalanx " to protect them
but blade dancers don't make good meatshields because they die easily as well. not as fast as archers, but it seems that blade dancers are supposed to move in and strike first to be effective but it's impossible to do that.
I have not gotten golems yet, but they look like they have combined the worst aspects of both treants and archers. golems are supposed to be the elves' "heavy ranged" unit. and yet they only get +20% to attack heavy melee and +40% ranged resistance while the cannoneers get +80% and much longer range.
and then I look at the enemy golems, and the enemy golems have the same bonuses as my golems...only doubled
I had a squad of 72 archers killed in 1 hit by 16 canonneers. 72 blade dancers get hit by the 16 canonneers and lose 35 guys. then I manage to hit it with archers and bring it down to 6 guys and it shoots my blade dancers again and still kills 28 of them (what? they lose 60% of their guys but only lose 10% of their attack power?!)
now the sorceressessess seem awesome, but they are still 1750 points away. the mages get bonuses to attack melee and bonuses to defend against both types of ranged and they can debuff the attacks which sounds awesome..but again, mine have +40% attack and +60% defense while the computer mages get +60% attack and +80% defense
Am I just playing the game wrong? do I have to wait until ALL the research is complete? do I have to wait until endgame unlock every last research just to be able to complete the 5th and 6th rings? what are the 7th and 8th rings like then?