ajqtrz
Chef - loquacious Old Dog
[Edited] I am sorry, but the calculations in this are wrong. I looked at the total for the enitire FA and used that for the total needed to complete the paths only. I'm leaving it as it is because it's probably good for me to let my mistakes hang out once in a while... The right numbers are farther down and show that the cost in diamonds is a lot less than this calculation shows. Crow Last Elf helped me find the mistake by asking a good question. So thanks!
AJ
Original Post:
I did some calculations on the cost of Arcane Residue if a fellowship wants to place #1 or at least in the top 10 of the FA. Here's my numbers. The maximum amount of Arcane Residue (RE, for this post) a fellowship can produce, at 2 RE per each automatic refresh of crafting is 1300. That's 8 RE per day per player for 6.5 days, 1300 total. (2x8x6.5) And that's if each member stays up and grabs the "middle of the night" one AND spends the time instants/CC needed. I estimate it takes about 8 hours of instants per RE on average since to pull off the trick of getting all the RE you can in the 6.5 days you will have to have good timing AND spend some time instants on one of the two. In any case, it is doubtful an fs will achieve the 1300 RE since participation is rarely 100% and capturing 100% of the possible 52 RE is not likely. Calculating a 75% participation and 75% capture means you will get about 732 RE in the course of the FA.
Now the last FA took a minimum of 419 RE to get through the three Stages, assuming a fellowship does the most efficient paths and does the most cost effective method -- all of stages 1 and 2, one path plus crossover way points on Stage 3.
Since the cost of the Pit is known as 5 RE per 300 points to achieve 85,000 points (which is about what it took to win 1st place in Khelonaar this FA), we can compute the number of times crafting was reset to get the necessary RE by subtracting the points of the three stages (as just described) from the total score and dividing the remainder by 300 and then mulitply that that by 5. This will give us the total number of RE needed for the pit. Thus, the score would be 21,600 for the three stages, leaving 63,400 points earned in the pit. Divide that by 300 and you get 211 "rounds" of the pit, and since it takes 5 RE for a round, 1056 RE were spent in the pit. If you can earn, on average, 2 RE per craft reset, and you earned 732 as described above, (without spending diamonds to reset the crafting) you would need to reset the crafting a few times. Since your total RE need is 1476 and you earned 732 in the normal course of things, you have to earn 743 by resetting the crafting. Since you get about 2 per reset that means you would reset the crafting 372 times. At 50 diamonds per reset, that about 18,500 diamonds to "win" the tournament.
As you can see, it's expensive to do that. My own fellowship finished with 42,000 or so and from our calculations we spent around 5,000 diamonds. We finished 6th, way behind the top 5. From all this we have determined it isn't worth the diamonds to us to finish in the top ten any longer. We usually finish 5th or 6th but in expectation that the future requirements will be more expensive most of the time we are just going to walk through the three stages and stop.
AJ
AJ
Original Post:
I did some calculations on the cost of Arcane Residue if a fellowship wants to place #1 or at least in the top 10 of the FA. Here's my numbers. The maximum amount of Arcane Residue (RE, for this post) a fellowship can produce, at 2 RE per each automatic refresh of crafting is 1300. That's 8 RE per day per player for 6.5 days, 1300 total. (2x8x6.5) And that's if each member stays up and grabs the "middle of the night" one AND spends the time instants/CC needed. I estimate it takes about 8 hours of instants per RE on average since to pull off the trick of getting all the RE you can in the 6.5 days you will have to have good timing AND spend some time instants on one of the two. In any case, it is doubtful an fs will achieve the 1300 RE since participation is rarely 100% and capturing 100% of the possible 52 RE is not likely. Calculating a 75% participation and 75% capture means you will get about 732 RE in the course of the FA.
Now the last FA took a minimum of 419 RE to get through the three Stages, assuming a fellowship does the most efficient paths and does the most cost effective method -- all of stages 1 and 2, one path plus crossover way points on Stage 3.
Since the cost of the Pit is known as 5 RE per 300 points to achieve 85,000 points (which is about what it took to win 1st place in Khelonaar this FA), we can compute the number of times crafting was reset to get the necessary RE by subtracting the points of the three stages (as just described) from the total score and dividing the remainder by 300 and then mulitply that that by 5. This will give us the total number of RE needed for the pit. Thus, the score would be 21,600 for the three stages, leaving 63,400 points earned in the pit. Divide that by 300 and you get 211 "rounds" of the pit, and since it takes 5 RE for a round, 1056 RE were spent in the pit. If you can earn, on average, 2 RE per craft reset, and you earned 732 as described above, (without spending diamonds to reset the crafting) you would need to reset the crafting a few times. Since your total RE need is 1476 and you earned 732 in the normal course of things, you have to earn 743 by resetting the crafting. Since you get about 2 per reset that means you would reset the crafting 372 times. At 50 diamonds per reset, that about 18,500 diamonds to "win" the tournament.
As you can see, it's expensive to do that. My own fellowship finished with 42,000 or so and from our calculations we spent around 5,000 diamonds. We finished 6th, way behind the top 5. From all this we have determined it isn't worth the diamonds to us to finish in the top ten any longer. We usually finish 5th or 6th but in expectation that the future requirements will be more expensive most of the time we are just going to walk through the three stages and stop.
AJ
Last edited: