This sounds logical, and this is what I expected, but not what I observed. At least on Ceravyn, shortages seem to be fairly consistent over time (last month), perhaps sometimes just somewhat better or worse, but not flipping between goods. Perhaps Arendyl as a bigger server has more balanced production overall, so peloton moving through the chapter has a more pronounced impact. I feel that on smaller servers the underlying production of sentients, especially T6, is simply strongly skewed because just not that many people reached that stage, so random nature of the boosts distorts supply situation.But scarcity all depends on where they are in the tech tree and what is in demand.
I wasn't implying that T5 is more scarce than anything else. Only that when there is a shortage of soemthing in T5, it tends to be because of a scarcity in the T2 input, because T2 tends to have a lower availability than the other non-sentients.But scarcity all depends on where they are in the tech tree and what is in demand.
My city is human. I must say the new artwork is amazing! I love the new residences, workshops and the new Barracks(!!!) is amazing. Looking forward to the new Main Hall. Very, very well done, folks.
Hang in there Enevhar with 250 k soap needed for the elvenar harp player branch you will soon be in high demand. I will certainly be looking for you when I place my trades.On Arendyll, no one ever posts trades demanding Soap, which is my boost, and the only trades offering Bismuth are always cross-tier at stupid amounts.
Mine is still building so I must reserve judgementI completely agree except for the Main Hall. I feel like we got jipped compared to Elves Main Hall
On Arendyll, no one ever posts trades demanding Soap, which is my boost, and the only trades offering Bismuth are always cross-tier at stupid amounts.
Mine is still building so I must reserve judgement
@Elven Ivory
I didn't realize that either. And that's only after the first of the 2 upgrades! Seems rather out of sync as a T1 factory going from 27 to 28 only gets to produce about 1.34x as much, while a workshop going from 33 to 34 gets to produce 2.65x as much.
The only thing I can think off is to have people have the ability to sell off 1-3 workshops to free up pop while maintaining about the same amount of supplies, as the demand for pop for the factories seems extremely high. Residences get 400 extra pop/upgrade, so 800 total/residence, but to upgrade a single T1 steelfactory 1 level requires 3587 pop (while the combined total at 27 is 6529, so it requires 0.55x the amount of pop already there to upgrade it 1 lvl), and to level it all the way the max requires 8711 pop. So one basically needs to up 11 residences to max out 1 factory. That is completely out of touch with reality. Even if one was going to playing with only 2T1 and 2T4 factories, maxing them would be 34844 pop, or 43.6 residences. And that is NOT counting the pop needed to upgrade the Main Hall, workshops, barracks and armouries yet.
To me this kind of thing seems to indicate that (again) the devs have no clue of going about actually playing the game, but just design stuff from behind their desk and only test it in testenvironments where the normal restrictions don't apply. Especially since selling off some workshops is not even going to be close to be enough AND it will hamper players severely in events with the requirement of upgraded buildings.
As far as the AWs production getting out of sync: one can have only 1 of each and they require a heavy investment, so as fas as I'm concerned they are SUPPOSED to be outdoing the regular buildings. If that actually was their reasoning it's beyond asinine.
Of course they are, and they should be. Getting a workshop even close to the outputs of one of those that is even mid-level would require a boost way beyond this. My problem is the present boost is crappy. The extra supplies have almost no function at all, as one can only trade them at the rip-off saler for goods, but nothing else. So unless there is going to be something new that requires really huge amounts of supplies it sucks as it 'gives' something there is no use for in the game.The AWs are still better than the workshops, even with the production leap from this chapter.
So unless there is going to be something new that requires really huge amounts of supplies it sucks as it 'gives' something there is no use for in the game.