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    Your Elvenar Team

Feedback The Living Chorus

Got the tick completed even though values show as insufficient.
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Got the tick completed even though values show as insufficient.
That's the new normal, since they changed it from showing having enough as insufficent to showing not having enough as sufficent. :)
It was and is all about that legendary rounding issue in "Elvarian Math". :big_grin_elf:
 
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speaking of elvarian math... please stop giving us these donate kp quests that are not a multiple of 5. Its seriously annoying. There is no need to make it 16 and screw some ppl up. Just make it 15. Im not even complaining about the quest itself. Just keep it a damn multiple of 5.
 
im starting to think they only have maybe 4 or 5 different quests and they spend 80% of the quest line just repeating those over and over and over. Sometimes it might seem ok when reading the list... but when actually doing them, it feels like the same thing over and over. The use enchantments quests are never ending. Iv hit a block almost every single time on produce t1 goods. Once in a rare while they include t2-3. Its usually limited to t1 only. Today was the first day i didnt get stopped on gain t1, actually. I was hit with a gain orcs and then another gain orcs. Since they are a once a day collection for me, i cant continue until tomorrow.

And those quests, individually, are fine. But when you have 6 million of them, or multiple in a short span, they become a problem, or at the very least a major annoyance.

Combine that with the standard BS quests like buy kp and mandatory world map encounters.. iv found this event to be pretty shitty over all.
 
im starting to think they only have maybe 4 or 5 different quests and they spend 80% of the quest line just repeating those over and over and over.
I am getting the same impression here and there and I must admit that I've thought about it a little already.
Either they are doing this to keep it simple, especially regarding quests like this very unpopular "Forge a Rune Quest" or for example some tool boxes on the last day of the event like they used to do back then, or might it really be that it is intended that with all repetitions should make humans and elves getting annoyed about it and simply switch to buying event currency.

We all now what for example happens when I would be constantly dropping drops of water on a humans or elves head for a longer time.

Back in the days I tended to sometimes write PMs to other players when I found something in their cities that I wanted to know about but I already realized back then that this often didn't go down very well.

What I've asked myself several times now but never another player would be if those who tend to buy 10-20 pets in one event are even bothering with them quests at all? Still not sure about it but I will better not ask them directly.

I was hit with a gain orcs and then another gain orcs. Since they are a once a day collection for me, i cant continue until tomorrow.
Although continueing tomorrow is generally no problem at all as the event will still be running for a long time, I must admit that I've recognized that too. The game seems to be more and more played by crazy people like me who tend to manage their way to the questlock as soon as possible in order to have more time for other things then. Especially those should apparantly be "stopped" at least for a while or should be motivated put in additional efforts.

So to me this event seems an easier one, easy to complete and I of course don't think that I will make it up to the last set piece anywhere.
My expactations regarding event progress are not that big anymore. Back in the days I sometimes wondered how lucky I was and I remember that I had good fun in playing the events meanwhile I just want to have it done, just for the nice looking set and the pet food.
The events, especially the questlines, are admittedly to me far away from being creative in any way.

It might not be that easy to do but maybe they will somehow succeed in bringing back the fun in game. :cool:
As a little addition I would like to mention that is maybe mostly about me and playing this game for too long with too many cities, I think I might be just a little Elvenar-tired meanwhile.
 
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I am getting the same impression here and there and I must admit that I've thought about it a little already.
Either they are doing this to keep it simple, especially regarding quests like this very unpopular "Forge a Rune Quest" or for example some tool boxes on the last day of the event like they used to do back then, or might it really be that it is intended that with all repetitions should make humans and elves getting annoyed about it and simply switch to buying event currency.
oh it gets annoying quick anymore. And that the.. additional.. problem with stuff like this. Its cumulative. It not like the next event that inno gets to start with a clean slat from the players perspective. The constant annoyance adds up, every quest, every event, every year. Until the point where ppl snap fairly quickly. Even iv noticed how quick i get angry on this game anymore. And that's not a good thing.

What I've asked myself several times now but never another player would be if those who tend to buy 10-20 pets in one event are even bothering with them quests at all? Still not sure about it but I will better not ask them directly.
Iv wondered about that myself too. But there is no way i can ask that, being honest, and not sound offensive and judgmental. - I looked into it a long time ago. Averaged it all out. I forget the exact numbers now, but it would generally take hundreds, maybe thousands of dollars in getting as many extra buildings as some players have. A combination of the even currency costs way to damn much real money, combined with it not going very far when cashing in. I also recall one time, on one event, i came up ONE point short of the last artifact or building (w/e it was) for an event. ONE point. I considered the thought of buying for one roll. But then i saw, at that moment, it was 100 currency of 500 diamonds. And 500 diamonds cost $5 US. And it jsut so happened that the lowest chest able to be opened was still over 100 currency. So i would have had to spend $10 US to get that ONE point for a building i wasnt ever going to place anyway... In what world does that make sense. The cost/benefit ratio is massively one-sided. Need i mention those 'black friday deals' of $80+ for a single building. Im shocked anyone at all buys anything on this game. With that kind of money i could go buy REAL gaming systems and games. It just makes no sense to me. - So yea... i dont see me sending a message going well... 'hey there! How can you be dumb enough to spend THAT much money on a so called 'game' like this?' ... .... .... yea, not going to go well.

Although continueing tomorrow is generally no problem at all as the event will still be running for a long time, I must admit that I've recognized that too.
In general, i agree. But it seems like there are so many of them now. Produce t1 only goods. Cutting out t2 and t3 and cutting out gaining goods from all other sources. Ive had to stop for a day several times on that quest this event. - Gain vision vapor. Also, a time heavy quest. Usually take a day because no way in hell im wasting my valuable time boosters on that. - Now a double hit of gain orcs, which is a once a day collection for me. One or two might not be a big deal, but this is probably the 7th one so far.

I figure that the point of inno adding them. Trying to slow ppl down. But thats only going to piss ppl off.

The game seems to be more and more played by crazy people like me who tend to manage their way to the questlock as soon as possible in order to have more time for other things then.
And that right there is the reason its going to piss ppl off. The old idea of seasonal events is gone. Its jsut flat out never ending events. Usually starting nearly immediately after the last one ends. Basically, the events ARE the game now. No longer a city building or community game. Its just endless (and pointless) events.

As such, ppl tend to do one of two things. Either say 'screw this' and quit. Or they try to get through the event quests as fast as possible because that is the only way they are going to have any downtime. So the idea that inno is now purposely adding quests to slow players down... is not a good thing. And likely not going to go over well. Its just going to make more ppl quit.

of course don't think that I will make it up to the last set piece anywhere.
of course not. Thats the game model now. Never ending work for a reward your never going to complete most of the time. Annoy the hell outta you to try and get you to buy it.

It might not be that easy to do but maybe they will somehow succeed in bringing back the fun in game. :cool:
....
I expect a visit from the tooth fairy before that will happen...

At this point, the bar is SO LOW, that if inno can do something and NOT screw the players over in the process... thats a big win!
And that is a sad statement...
 
So yea... i dont see me sending a message going well... 'hey there! How can you be dumb enough to spend THAT much money on a so called 'game' like this?' ... .... .... yea, not going to go well.
Right! :D If I would choose to pose my question like this that wouldn't be going well. I would rather to tend to write it that way:
"Wow! I've seen you got 15 Azure Phoenixes and several other multiple pets, may I ask if you were / are even playing the event quests or are you just cashing only?" :) But I think at the end them reactions might tend to go in the same reaction as you described. ;)

Gain vision vapor. Also, a time heavy quest. Usually take a day because no way in hell im wasting my valuable time boosters on that. - Now a double hit of gain orcs, which is a once a day collection for me. One or two might not be a big deal, but this is probably the 7th one so far.
Since I would really like to gain the whole set, mainly for the daily pet food, I am already questlocked in 4 of my cities atm.

At first, I have to mention that these cities are situated in very strong fellowships, weekly gold spire and in some cases even 19+ tournament chests every week of the year. Plus I am hardly using time boosters on any building upgrades or chapter progress at all.

Since InnoGames after a long ongoing, I would like to call it, "feedback-fight" mostly fought on Discord regarding time booster removal especially in latest new crafting improvements, decided to bring time boosters back to crafting, I like to celebrate this and am showing my appreciation for thid by spending a few during events. :cool:

Here is one example of the middle segment of my time boosters in one of those high performing cities.

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The old idea of seasonal events is gone. Its jsut flat out never ending events.
Yeah, lots of players including me would tend to say that the density of events is a little too high already. Players are burnt out I guess and I still think it could be a clever move to create a whole new kind of event in order to have one more (new) thing, whatever it would be, as an additional alternation to the well known grind that longterm players are meanwhile so very used too. :)

Basically, the events ARE the game now. No longer a city building or community game.
To me it seems that there lies some truth in your words. ;)
 
Now a double hit of gain orcs, which is a once a day collection for me. One or two might not be a big deal, but this is probably the 7th one so far.
Well, there are only this or that many things you can do as a quest in Elvenar. It's even less if you decide to stay in the first chapters. Those quests would be collect unurium, seeds, mana etc otherwise. I think I had to collect orcs once.
 
Quests don't ask for "Discovered Resources" like Mana, Seeds, Unurium, etc. until a player is in a chapter when they are unlocked.
im wondering if its the chapter after they are discovered or perhaps at a specific point in the chapter they are discovered. Because im on woodelves, where you first get mana. But i always get quests for collect orc. Never once for mana. Been that way for a long time.

With that in mind it makes me wonder if its perhaps the next chapter after they are discovered that you get those quests. Note that some of EV buildings that produce chapter goods like mana only start giving them the chapter after they are discovered.
OR.. it could be triggered at a specific tech unlock. Im on the 5th row of techs, so its certainly not the advanced scouts tech. And the first culture building to make mana is in the second row. So its certainly not that. My guess, if this is true, would be perhaps the unlocking of the first guest race building, which in this case is row 6 (forest glade), which i have not unlocked yet.
 
im wondering if its the chapter after they are discovered
Yes it is! ;)

Been that way for a long time.
I still would like to invite you to at least patiently move on with your researches and maybe one day even try out the next chapter.
Lots of event quests are getting easier a few chapters later on, as long as you do upgrade your buildings and all that.

Plus to me entering a new chapter is what's most exciting about the game.
 
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I still would like to invite you to at least patiently move on with your researches and maybe one day even try out the next chapter.
Believe me, im not against it lol. I know its been rediculasly long at this point. But that wasnt the initial plan. When i finished orcs chapter i had a ton of expiring buildings. Enough to cover my city a few times over. So i decided that before entering woodelves where in reliant on mana, which decays each day, and at the time mana was mainly form culture buildings, that id take a break and get rid of all my culture buildings and place my expiring buildings instead. However many i could fit at a time. Use them until they expire (for gaining items, not military). Then sell em off. Rinse and repeat until i got through them all. Seemed like the most efficient way to do it.

Sadly, my medical issues did not make that as simple as it should have been. So what was supposed to be over in a year or so has taken forever. But none the less, when ever i get through them all, ill get back to progressing in the chapters. - Inno making kp mostly worthless atm certainly cut the buildings that i need to use down. So all those kp exp buildings can stay in inventory. - But when each batch can be 50-100 days each... it takes time.
 
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