ajqtrz
Chef - loquacious Old Dog
Edited to reflect Yogi Dave's great idea.
Everyone likes a lottery. In fact, it's one of the best ways to drag people into whatever you wish to drag them into. "Door prizes" are the usual method, and the bigger the door prize the bigger attendance. Think about it, if your local school board raffled off a door prize of a new car each meeting, how many would attend?
So here's my idea. Use the lottery with one or more aspects of the game. Let's take, for instance, visitation. Right now there are three chests of whatever value... nobody is going bonkers over the three chests, but they are nice to get anyway. Why not have a bonus chest every X number of visitation chests that have been opened on that server? In other words, if there are, say 100,000 chests opened in a day. Randomize that and pick a number, say 42,112. That visit would win the "Daily Visitor Prize" of something stupendous, like a Rainbow Flower Cage! Okay, not THAT, but maybe 500 diamonds? Or one of those 2x2 buildings that gave out great pop/culture -- I won one in a forum contest once but can't remember their name.
Now I would not advertise this but let it slowly seep in. Nobody would know how often it was given, or to what visitor (obviously), but as it became a thing people would be surprised, then excited. They would tell their fellowships, the friends, maybe their neighbors, and definitely, their significant other. Or others, perhaps?
Pros:
1) Excitement and rewards that would really start a buzz if done right
2) Little coding needed. After all, it's just creating a random number, counting, notifying and awarding the prize. Little artwork would be needed.
3) Increased participation in visiting, or whichever aspect of the game they focus the lottery on.
Cons:
1) Coding? I think not much, but maybe I'm wrong?
2) Cost if diamonds. Everything else is pretty much free, but if you are giving out diamonds those are diamonds that don't need to be bought.
Like I said, the use of visitation is an example of what could be done along these general lines. How often, what is being offered, and which aspect of the game would benefit most from this approach, can be best addressed, I think, by those who have the data and are setting participation goals.
Comments/question/agreements/even disagreements, are all welcome.
AJ
Everyone likes a lottery. In fact, it's one of the best ways to drag people into whatever you wish to drag them into. "Door prizes" are the usual method, and the bigger the door prize the bigger attendance. Think about it, if your local school board raffled off a door prize of a new car each meeting, how many would attend?
So here's my idea. Use the lottery with one or more aspects of the game. Let's take, for instance, visitation. Right now there are three chests of whatever value... nobody is going bonkers over the three chests, but they are nice to get anyway. Why not have a bonus chest every X number of visitation chests that have been opened on that server? In other words, if there are, say 100,000 chests opened in a day. Randomize that and pick a number, say 42,112. That visit would win the "Daily Visitor Prize" of something stupendous, like a Rainbow Flower Cage! Okay, not THAT, but maybe 500 diamonds? Or one of those 2x2 buildings that gave out great pop/culture -- I won one in a forum contest once but can't remember their name.
Now I would not advertise this but let it slowly seep in. Nobody would know how often it was given, or to what visitor (obviously), but as it became a thing people would be surprised, then excited. They would tell their fellowships, the friends, maybe their neighbors, and definitely, their significant other. Or others, perhaps?
Pros:
1) Excitement and rewards that would really start a buzz if done right
2) Little coding needed. After all, it's just creating a random number, counting, notifying and awarding the prize. Little artwork would be needed.
3) Increased participation in visiting, or whichever aspect of the game they focus the lottery on.
Cons:
1) Coding? I think not much, but maybe I'm wrong?
2) Cost if diamonds. Everything else is pretty much free, but if you are giving out diamonds those are diamonds that don't need to be bought.
Like I said, the use of visitation is an example of what could be done along these general lines. How often, what is being offered, and which aspect of the game would benefit most from this approach, can be best addressed, I think, by those who have the data and are setting participation goals.
Comments/question/agreements/even disagreements, are all welcome.
AJ
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