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    Your Elvenar Team

The May Celebration Event Discussion

Nightguest

Ex-Team Member
Hello there everyone,

The next event for Elvenar has been announced!
You probably know the drill now, please use this thread to discuss this event.

Fun Fact: Did you know that at the end of every event I actually summarize all the key points that you (the community) post/discuss in these threads? Of all the Elvenar communities, the US server tends to give the most feedback.
We (that is the Elvenar US team and the Elvenar Inno team) really appreciate the passion that you show - even if you dislike something the way that it is (most of the time) written down is very constructive, so thank you for that!
 

Enevhar Aldarion

Oh Wise One
@Nightguest when the feedback gets summarized, do you also give a count of how many people give that feedback, so the devs know just how many people did or did not like a particular feature? I know you were not in charge here during the Winter Event, when we had this prize system last time, but I remember the negative about that greatly outnumbering the positive for that mechanic.

But I will give you a positive to start. Just going by the spoiler list of daily prizes, I am happy to see brand-new buildings, even if only a couple of them will do me much good in chapter 16, and I do like the looks of them, which I know matters to a lot more players than the number crunchers and optimizers like to admit when they complain about things being underpowered.
 

DeletedUser24241

Guest
Feedback: Get rid of random shuffles. They are anger inducing. I'm having a hard time figuring out who thinks they are a good idea. They are a piece of fetid fecal matter
I second this. Too many times I'm on the verge of figuring out what is where and accidentally swat that damn shuffle. It's made me rage quit out of the event window more than once.
 

Darielle

Chef, Scroll-Keeper, and Buddy Fan Club Member
Feedback: Get rid of random shuffles. They are anger inducing. I'm having a hard time figuring out who thinks they are a good idea. They are a piece of fetid fecal matter
I second this. Too many times I'm on the verge of figuring out what is where and accidentally swat that damn shuffle. It's made me rage quit out of the event window more than once.
What they said! The shuffle is a terrible idea. Get rid of it or make it optional, so a person can refuse to shuffle and pick a different one. But otherwise, I like what I hear of the event overall.
 

Deleted User - 4565442

Guest
They didn't repair last 3 presents/flowers x2 -> reveal two -> reshuffle logistic error which was reported to them for whole winter.

It shows the level of laziness and ignorance.
 

Jackluyt

Platinum Leaf -FB
The 'May Celebrations' Questline Event starts on Monday May 11th

You will find all the core information including prizes and discussion here:
https://tinyurl.com/ybctnlsy

You are welcome to share this link with friends and fellowship.


96310244_10216686906865698_6294669391451652096_n.jpg



Here is a look at the Festive May Tree evolving building:

95743465_10216663387517729_435987047954513920_n.jpg



Elvenar Platinum Leaf is a free-to-join public Facebook group for lovers of Elvenar.
You and your friends are welcome to join, to join in discussion with our members, and share all the latest news from the Forums.
 
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Risen Malchiah

Well-Known Member
Fun Fact: Did you know that at the end of every event I actually summarize all the key points that you (the community) post/discuss in these threads? Of all the Elvenar communities, the US server tends to give the most feedback.
We (that is the Elvenar US team and the Elvenar Inno team) really appreciate the passion that you show - even if you dislike something the way that it is (most of the time) written down is very constructive, so thank you for that!
I applaud this and will endeavor to be as constructive as I can when I post feedback. However, it is a mystery how features which received overwhelming negative feedback manage to come back again, while features that receive positive feedback sometimes don't come back. :rolleyes: To be more precise, I'll have to wait til the event starts.
 

Vysanthea

Member
Are there any special requirements to be a part of this event? I'm not seeing anything I read in the announcement or in the promo video. I mostly play on my laptop but I don't see anything on the mobile app either.
 

Enevhar Aldarion

Oh Wise One
Everyone who needs seeds, and does not want to rely on the randomness of crafting, may want to save up for the final day of the event, as the daily prize is a new building that equals the Festival Merchant in seed production. The daily prize on day 20 is the Savory Food Market. It is a 4x4 that gives 4100 seeds every 24 hours in chapter 16, for 256 seeds per square in 24 hours. This is the same production per square in 24 hours as the Festival Merchant without having to wait for it to show up to craft. So clue yet if it will have an early collect time, so if you need seeds more often than every 24 hours, you may still want the Merchant first, but I like variety in my town, so I will be trying for it, along with the day one and day eight prizes. But that is it for me in this event, other than maybe the troop instants.

 

Deleted User - 3932582

Guest
So clue yet if it will have an early collect time, so if you need seeds more often than every 24 hours, you may still want the Merchant first, but I like variety in my town, so I will be trying for it, along with the day one and day eight prizes.
No early collection there, unfortunately. So you'll likely be losing some production time daily comparing to FM (depends on how often you can login).
 

Jackluyt

Platinum Leaf -FB
For what they are worth, here are my Comments and Suggestions on the Event which ends in Beta today
Feel free to submit your own suggestions!
https://tinyurl.com/ybctnlsy

  1. The technical production and artwork is as usual excellent.
    Well done Elvenar team!

  2. I love the new Log-in Bonus - this is long overdue!
    It would be another way to add fun to the game - which is still sadly lacking.
    A log in bonus would be great every day not just in events!

  3. Back to the stupid Shuffleboard!
    I was hoping that they would drop this after all the negative reactions when it was first introduced. Many players are not interested in evolving buildings and daily exclusives - they only play events for the Filler Items like Knowledge Points and Time Boosters. With the three-chest system one has a choice of which days to spend one’s event currency to try for the fillers you want from the Daily Exclusive.
    Not so with the shuffleboard; it takes away player control entirely; for me and many others, it is nothing but a time-consuming lottery. I find it immensely frustrating and it kills my interest in the event.
    ☹☹
    Every day a new set of prizes appear; you hit ‘Shuffle’ to activate them, then you can click on items (which are masked) to see if you get lucky. One only has a 1 in 16 chance of getting the daily exclusive - unlike the more popular events with three rotating chests, where you can decide which chest to open, to have a higher chance of getting the item that you want.

    In my opinion, the ‘Shuffle Board is nothing more than a lottery - it removes all control the player has over what items he wishes to collect. Also the very low probability of gaining an exclusive buildings makes one wonder why the art department bother to design them when so few players get the one they want.
    One of the 16 prizes in the Shuffle is a ‘reshuffle’ which gives you a new set of prizes. In its present form this is a lousy idea - because you may hit reshuffle when you have used most of your Spring Seeds and have not won the Daily Exclusive yet.
    If they want to persist with the Shuffle Board, the Reshuffle should appear on your board as a button that you can click to activate, once you have gained the Exclusive, to move to the next screen when you want to.

    That would make more sense - at least it would give one some semblance of control over the process.


  4. The Quest Set so far is really one of the best the designers have ever produced! Lots of alternatives, and not a lot of mindless repetition; also many quest requirements are ‘educative’ - and so far I have found not a single quest that any player can’t do, or which forces them to do stuff that goes against their city building philosophy.

    Also, my small cities are EXACTLY at the same spot in the questline as I write with a few days to go - so this new Quest Set does not favor players with lots of space, like previous ones did.

    Well done event designers!!
    Put this quest set with a decent three-chest format and scrap the silly shuffleboard, and you will have a winner!!

  5. Here is a nice change - when you complete a quest, the next one opens automatically without you having to click it!
    Very nice!!


  6. The Daily Log-In Bonus is a superb idea! We have been pushing for this for ages.
    Events should be fun - and many are not - this new feature adds something different.

    They could do more with it though!
    I would prefer a daily spin of a wheel of chance, with a small chance of winning something of value like a Dwarven Armorer or a Magic Building!!

    I wish they would have Daily LOG-IN bonuses every day! - not just in the events! Giving out just a few Diamonds every day would not harm the designer’s Diamond sales, because you need vast numbers of Diamonds to buy anything worthwhile. But giving a few a day has been done in other games like TrainStation (who also routinely give Diamonds to compensate players for the inconvenience of game glitches) - and it gets players used to using Diamonds - and when they have saved a lot, they might get impatient and go and buy the rest they need from the store...


  7. The idea of a limited number of quests and then one new one a day is interesting. It does mean that there will be less than 60 quests in total - not enough to keep the eager-beaver players happy - even if the designers have made it so we can manage to get all the Artifacts.
    We will have to see how this works out; a lot of players won’t like only having one quest a day after the first week...

  8. Evolving Buildings were a great improvement over Building Sets! But there are problems with them:
    a. The Fire Phoenix and the Brown Bear were potent buildings. Nothing they have made since is really special.
    b. In order to give us enough Artifacts to evolve these white elephants, the number of Fellowship Adventures has been raised - one after each event, to supply some of the required Artifacts needed to evolve the building.
    A lot of players hate this! Fellowship Adventures are like Black Forest Chocolate Cake - a lovely treat now and then - but an overdose makes one bilious...
    c. New-comers to the game are given the chance to gain these buildings by Crafting, after the event is over - but there is no system in place to evolve them - which makes these crafted buildings pretty useless and their recipes are taking up space in the Academy where we would rather have useful crafting recipes.

    Building Sets were cumbersome large, and needed one to get lucky to win all the components; Evolving Buildings are becoming same-old, same-old and the designers are struggling to come up with new ideas as good as Fire Phoenix.

    I would suggest scrapping the Grand Prize entirely - and rather have daily random mini-events and giveaways to make the event fun and keep the players interested.

  9. Ending with a whimper, not a bang? Previous events have had very ordinary Exclusive buildings on the last day. That is a bit of a let-down and an anticlimax.
    We were hoping this one will be different!
    A secret special ‘Mystery Object’ that is not in the Game File so it can’t be hacked, placed by the designers on the last day would be something really special to look forward to!!
    We would all hoard our Seeds for it - not knowing if we would want it or not - and that would add excitement to events that often, sadly, are rather boring.

  10. More to follow...
 

AtaguS

Well-Known Member
I will not be buying any diamonds for this event because the random shuffle aspect makes this too much like pulling the lever on a slot machine. Too much luck and not enough challenge involved here.
I do like the buildings on offer and love the troop instants. Just wish there was more to work toward achieving, not more to pit my luck against.
 
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