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    Your Elvenar Team

The May Celebration Event Discussion

EnchantedSASHA

New Member
I guess I have run into a glitch. One of the quests in the May Celebration, it asks for 6 resolutions or 24 tournament battles. I've done both and it will not credit the resolutions or the 24 tournament battles.
 

Enevhar Aldarion

Oh Wise One
I guess I have run into a glitch. One of the quests in the May Celebration, it asks for 6 resolutions or 24 tournament battles. I've done both and it will not credit the resolutions or the 24 tournament battles.

You have to do all of one or the other to complete it. It has to be all regular map encounters or all tournament encounters. So if you did some of both, you should be very close to finishing. Just go back and do a couple more of one of them and you should be fine.
 

Kaliona

New Member
If I had to pick one word to describe this "event" it would be: Juvenile. Second word I would pick is: Boring.

Horrid spinning animations that I MUST endure in order to fill a weird tree in order to get to some semblance of a prize. (really? a coin instant is a grand prize?) All that AFTER playing INNO's casino scratch ticket. Juvenile from beginning to end. Are the INNO team marketing to elementary school children or strait-up gambling addicts?

After a while of enduring the stupid, horrid animations I cut up a sticky note to cover-up the spinning-whirly-gig on my computer monitor. That actually helped me get through the endless nonsense of filling in the tree.

Back in the day, in the early 1990's, website developers discovered that gratuitous animation was a BAD thing. I guess INNO could not learn from history and decided that they knew better. They don't. Gratuitous animation sucked way back then and it still sucks decades later.

Grow up.
 

Kaliona

New Member
Back to my second pick: Boring.

The event is boring. I n order to get an evolved building I must plod along for days and days and days as if I had no brain. That INNO still advertises on my facebook page that Elvenar is a strategy game is laughable.

I want to run my city the way I see fit. INNO wants me to run my city the way THEY see fit. No strategy, just follow along and do what INNO says. Play boring casino games of chance designed for children hoping that the children pay money to make the suck go away.

Really... INNO wants me to pay them money to make the game suck less. Instead of enticing me to pay for wonderful awesome things that make me want have those things in my city and be happy and joyful in playing the game.

So here is the deal. Treat me like a child and INNO gets no money from me. I don't want a casino. I don't want a rigged game of chance. I don't want childish animation. I don't want a scratch ticket. I don't want a carrot dangling that INNO just jerks away. That "Shenanigins With Sheep" building... INNO is betting that we are the sheep.

I want strategy. I want beautiful buildings I can work for and know that I can achieve or have a reasonable path to pay for getting them. I will pay for value. I will pay to achieve something I KNOW I can plan, work, and get the reward. What I won't pay for, ever, is the slop INNO has dished lately.
 

DeletedUser20617

Guest
What, in my opinion, is worse than the shuffle is the "reveal two prizes" -- I don't care what the two prizes are because I can no longer get them because the system just wasted my 10 points! I feel cheated every time I reveal this "prize".
 

mucksterme

Oh Wise One
What, in my opinion, is worse than the shuffle is the "reveal two prizes" -- I don't care what the two prizes are because I can no longer get them because the system just wasted my 10 points! I feel cheated every time I reveal this "prize".

That's actually one of my favorites.
Often it shows me two prizes to avoid thus upping my odds of getting something semi useful.
Sometimes it reveals a real bonanza like the " X2 " and a " kp " prize
 

Ashrem

Oh Wise One
That's actually one of my favorites.
Favourites is a strong word from my point of view, but I do appreciate it. As long as I don't open it with my last batch of whatevers. Then it just sucks. For the sake of frustration, it might be better if the reveal-two and the 2X both returned your ten event-coins, like the shuffle does. So you don't get stuck looking at an advantage that's going to be a total waste when the day ticks over.
 

Deleted User - 1178646

Guest
I've heard several complaints about troop selection for battles.
Without changing game play adding shortcut keys can significantly reduce two common complaints:
  • The number of mouse clicks and small movements required
  • The amount of time it takes even if only auto-fighting
ut without endless questing anymore a new player will never catch up with these players with 3+ brown bears...
It's intriguing to me how Inno is evolving the game - especially combat. 2018-2019 they seem to have been focused on reducing the pain in tournaments. I found them immensely painful. Now with the Fire Phoenix and Brown Bears, they are easy for me (CH15). As you say, that raises the question of what they will do for future generations of players. One thing I like about the quests is that they are not endless. Sadly, the time Inno gave us back in questing is lost on the spending side with the time consuming (but very attractive) interaction mode. The charm of the graphics is lost on me as I click my way through building the May Tree.

Bring more pets into the game including combat related ones, this is the only solution.
With only 6-7 pet food a week, people would need to either spend diamond in the academy for more pet food or are capped in power by pt food.
In either case it's a win-win
 

samidodamage

Buddy Fan Club member
this method of prize winning is easy to zone out on and not pay attention to.
This is so true! I had the same situation as @Ashrem with 9 artifacts on hand and working on the PP grand prize in one city. I was pretty sure he was right about how the artifacts came up. But, we were both wrong :(
In my other city, I decided to pay attention and take screen shots when the 2nd May Tree appeared. Here's what I got:
May Tree Artifacts.png
May Tree GP's.png
 

Alpha Lyrae

Well-Known Member
Now that I've had time to play the event, my feedback as promised:

Pros
- The 25 squad troop instants are awesome.
- Quests with multiple objectives, requiring fewer quests overall.
- Pretty much guaranteed to obtain a fully evolved grand prize by completing all quests.
- A bunch of daily buildings that provide divine seeds or mana.
- The progress bar at the bottom of the quest window.

Cons
- The troop instants (while awesome for me) may be worthless to those who don't fight.
- The lack of other good non-building daily prizes (like time boosts, KP instants, etc) for those who have no interest in the buildings.
- As seen on Facebook, some players had difficulty claiming prizes from the progress bar for some reason.
- The quest window with the progress bar is inaccessible between daily quests so if something wasn't claimed yet, you have to wait til the quest resets to open it up again. A surprising number of players went far into the event before ever claiming the May tree. I'm curious if these prizes are claimed for the player automatically if all quests are completed. I may not claim the final artifact just to see if I get it or not.
- The lottery prize system with the random shuffle.
- When Reveal shows KP, it doesn't show how much. I'd like to know if it's 1 or 5 before spending event currency on it.
- Too many single relic prizes in the lottery. Useless to advanced players, while offering too few for newer players who could use them. If the relics appeared less often, but awarded 3 or more at once, it could be more valuable.
- Plugging the life force into the May tree is incredibly tedious, especially if a player opens many prize boxes in a single day.

Suggestions

If we are forced to endure the lottery prize format, allow players a little more freedom to control the outcome and make it exciting:
- Either make the shuffle always available, or make the shuffle something the player can unlock and *choose* when to use it.
- Make the 2x and Reveal buttons something the player unlocks and saves for later. If they persist between shuffles, they don't even have to be available in every shuffle, making them something really worth saving to hunt for a particular prize. It would add some excitement. To really make it awesome, the 2x button would be something usable on an already unlocked prize. (It's quite lame to get 2x followed by a relic or shuffle.)
- By not including the 2x and Reveal buttons in every shuffle, it opens up the possibility of a particular shuffle having other interesting saveable power-ups, or a rare 2nd daily exclusive slot, or a coveted time booster. I'd be sure to check EVERY day to see what the next shuffle might include. Or it might encourage me to shuffle the board again early just to see if there's a new interesting power-up available. This has the potential of turning the despised lottery format into something people actually enjoy and look forward to each day.
- Have each flower box randomly award 1-3 essence to fill the tree and skip the extra tedious step.

I pretty much agree with your assessment and really like your suggestions to make the shuffle better or more exciting. Unlike many, I don't hate the event or the tree. I also don't think that every event prize needs to be better than or equal to previous ones. This event was great for my small towns, one of which didn't have an opportunity at the Fire Phoenix or Brown Bear. The event graphics are pretty. The troops instants are awesome. Even some of the "lame" shuffle board prizes/buildings were useful to my small towns. For my advanced town, it was an easy event that I used for troops instants. Totally worth the effort for me.
 

Deleted User - 3932582

Guest
I don't quite get what they calibrated the number of artifacts to. I just dumped all my event currency, so with 1 final artifact from the questline, I'll end up with 12, maaaybe 13 artifacts. This is neither here nor there. Were there counting on people wanting to buy up 5-6 extra artifacts for the second tree?

Looks really weird to me.
 

Enevhar Aldarion

Oh Wise One
I don't quite get what they calibrated the number of artifacts to. I just dumped all my event currency, so with 1 final artifact from the questline, I'll end up with 12, maaaybe 13 artifacts. This is neither here nor there. Were there counting on people wanting to buy up 5-6 extra artifacts for the second tree?

Looks really weird to me.

I think they just wanted to make sure even the slow players or the bad luck players could still get the nine artifacts for a max evolve, since there is no FA with 2 extra artifacts following the event this time. I would much rather they err on the side of too many artifacts, than too little. There have been a couple of times I had to rely on the FA to get the artifacts I needed to max a building and I did not like that. Good thing I am in a fellowship that gets all three rewards each time.
 

Deleted User - 3932582

Guest
I think they just wanted to make sure even the slow players or the bad luck players could still get the nine artifacts for a max evolve, since there is no FA with 2 extra artifacts following the event this time. I would much rather they err on the side of too many artifacts, than too little. There have been a couple of times I had to rely on the FA to get the artifacts I needed to max a building and I did not like that. Good thing I am in a fellowship that gets all three rewards each time.
But that's my point, it's too much for that. I could understand previous setups with 7-8 base artifacts, needing 1-2 artifacts from FA. May push you a bit, but certainly doable. I could understand if without FA they'd bring these 1-2 extras into the base, perhaps even relax it a little. But with the current quest setup even the slowest of players would be hard-pressed NOT to get 10+ artifacts if playing somewhat regularly (I assume they even miss the last one from the quests).

Getting half the quests as daily means that pretty much everyone will get roughly the same amounts of event currency, and roughly the same grand prize progress as you can't target any outcomes on spending either.
 

Enevhar Aldarion

Oh Wise One
But that's my point, it's too much for that. I could understand previous setups with 7-8 base artifacts, needing 1-2 artifacts from FA. May push you a bit, but certainly doable. I could understand if without FA they'd bring these 1-2 extras into the base, perhaps even relax it a little. But with the current quest setup even the slowest of players would be hard-pressed NOT to get 10+ artifacts if playing somewhat regularly (I assume they even miss the last one from the quests).

Getting half the quests as daily means that pretty much everyone will get roughly the same amounts of event currency, and roughly the same grand prize progress as you can't target any outcomes on spending either.

It would probably surprise you how many players will not even complete the first 38 quests before the event ends, let alone all the extra dailies. But yeah, I think anyone who completes those and at least the first daily, for the prize for 39 quests, should finish with 9 artifacts, and that extra base.

And it would be weird if Inno thought people who completed all 58 quests, would only get 6 artifacts from the grand prizes. Yet another example where they either way overestimate or underestimate the players.
 

Deleted User - 3932582

Guest
It would probably surprise you how many players will not even complete the first 38 quests before the event ends, let alone all the extra dailies. But yeah, I think anyone who completes those and at least the first daily, for the prize for 39 quests, should finish with 9 artifacts, and that extra base.
I mean, I understand that there are lots of players who won't even do the first 38, but then again I don't think they should be getting L10 upgrades either. You need to demonstrate some minimal effort for that, I think ;) This time around it is certainly not difficult.
 

NightshadeCS

Well-Known Member
I started a brand new city in the middle of this event, and let me tell you, even with multiple cities, I still forget what it is like in the very early stages. I am stuck on a quest requiring 2 enchantment items. Two enchantment items!!! I would never even blink at this quest in my other cities, it's so easy. I rushed to get an MA built, but each enchantment takes 16 hours. I don't get any from neighborly visits (or at least, I haven't been lucky enough), I have one province available for tourney, so that's not very helpful. No timer instants, not enough goods to complete more provinces. It is really a good lesson in humility.

I'll get through it, but sitting for 2 days on it while the event timer ticks down is enlightening in its frustration.
 
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