EnchantedSASHA
New Member
I guess I have run into a glitch. One of the quests in the May Celebration, it asks for 6 resolutions or 24 tournament battles. I've done both and it will not credit the resolutions or the 24 tournament battles.
I guess I have run into a glitch. One of the quests in the May Celebration, it asks for 6 resolutions or 24 tournament battles. I've done both and it will not credit the resolutions or the 24 tournament battles.
What, in my opinion, is worse than the shuffle is the "reveal two prizes" -- I don't care what the two prizes are because I can no longer get them because the system just wasted my 10 points! I feel cheated every time I reveal this "prize".
Favourites is a strong word from my point of view, but I do appreciate it. As long as I don't open it with my last batch of whatevers. Then it just sucks. For the sake of frustration, it might be better if the reveal-two and the 2X both returned your ten event-coins, like the shuffle does. So you don't get stuck looking at an advantage that's going to be a total waste when the day ticks over.That's actually one of my favorites.
What, in my opinion, is worse than the shuffle is the "reveal two prizes" -- I don't care what the two prizes are because I can no longer get them because the system just wasted my 10 points! I feel cheated every time I reveal this "prize".
I've heard several complaints about troop selection for battles.
Without changing game play adding shortcut keys can significantly reduce two common complaints:
- The number of mouse clicks and small movements required
- The amount of time it takes even if only auto-fighting
ut without endless questing anymore a new player will never catch up with these players with 3+ brown bears...
It's intriguing to me how Inno is evolving the game - especially combat. 2018-2019 they seem to have been focused on reducing the pain in tournaments. I found them immensely painful. Now with the Fire Phoenix and Brown Bears, they are easy for me (CH15). As you say, that raises the question of what they will do for future generations of players. One thing I like about the quests is that they are not endless. Sadly, the time Inno gave us back in questing is lost on the spending side with the time consuming (but very attractive) interaction mode. The charm of the graphics is lost on me as I click my way through building the May Tree.
This is so true! I had the same situation as @Ashrem with 9 artifacts on hand and working on the PP grand prize in one city. I was pretty sure he was right about how the artifacts came up. But, we were both wrongthis method of prize winning is easy to zone out on and not pay attention to.
Now that I've had time to play the event, my feedback as promised:
Pros
- The 25 squad troop instants are awesome.
- Quests with multiple objectives, requiring fewer quests overall.
- Pretty much guaranteed to obtain a fully evolved grand prize by completing all quests.
- A bunch of daily buildings that provide divine seeds or mana.
- The progress bar at the bottom of the quest window.
Cons
- The troop instants (while awesome for me) may be worthless to those who don't fight.
- The lack of other good non-building daily prizes (like time boosts, KP instants, etc) for those who have no interest in the buildings.
- As seen on Facebook, some players had difficulty claiming prizes from the progress bar for some reason.
- The quest window with the progress bar is inaccessible between daily quests so if something wasn't claimed yet, you have to wait til the quest resets to open it up again. A surprising number of players went far into the event before ever claiming the May tree. I'm curious if these prizes are claimed for the player automatically if all quests are completed. I may not claim the final artifact just to see if I get it or not.
- The lottery prize system with the random shuffle.
- When Reveal shows KP, it doesn't show how much. I'd like to know if it's 1 or 5 before spending event currency on it.
- Too many single relic prizes in the lottery. Useless to advanced players, while offering too few for newer players who could use them. If the relics appeared less often, but awarded 3 or more at once, it could be more valuable.
- Plugging the life force into the May tree is incredibly tedious, especially if a player opens many prize boxes in a single day.
Suggestions
If we are forced to endure the lottery prize format, allow players a little more freedom to control the outcome and make it exciting:
- Either make the shuffle always available, or make the shuffle something the player can unlock and *choose* when to use it.
- Make the 2x and Reveal buttons something the player unlocks and saves for later. If they persist between shuffles, they don't even have to be available in every shuffle, making them something really worth saving to hunt for a particular prize. It would add some excitement. To really make it awesome, the 2x button would be something usable on an already unlocked prize. (It's quite lame to get 2x followed by a relic or shuffle.)
- By not including the 2x and Reveal buttons in every shuffle, it opens up the possibility of a particular shuffle having other interesting saveable power-ups, or a rare 2nd daily exclusive slot, or a coveted time booster. I'd be sure to check EVERY day to see what the next shuffle might include. Or it might encourage me to shuffle the board again early just to see if there's a new interesting power-up available. This has the potential of turning the despised lottery format into something people actually enjoy and look forward to each day.
- Have each flower box randomly award 1-3 essence to fill the tree and skip the extra tedious step.
I don't quite get what they calibrated the number of artifacts to. I just dumped all my event currency, so with 1 final artifact from the questline, I'll end up with 12, maaaybe 13 artifacts. This is neither here nor there. Were there counting on people wanting to buy up 5-6 extra artifacts for the second tree?
Looks really weird to me.
But that's my point, it's too much for that. I could understand previous setups with 7-8 base artifacts, needing 1-2 artifacts from FA. May push you a bit, but certainly doable. I could understand if without FA they'd bring these 1-2 extras into the base, perhaps even relax it a little. But with the current quest setup even the slowest of players would be hard-pressed NOT to get 10+ artifacts if playing somewhat regularly (I assume they even miss the last one from the quests).I think they just wanted to make sure even the slow players or the bad luck players could still get the nine artifacts for a max evolve, since there is no FA with 2 extra artifacts following the event this time. I would much rather they err on the side of too many artifacts, than too little. There have been a couple of times I had to rely on the FA to get the artifacts I needed to max a building and I did not like that. Good thing I am in a fellowship that gets all three rewards each time.
But that's my point, it's too much for that. I could understand previous setups with 7-8 base artifacts, needing 1-2 artifacts from FA. May push you a bit, but certainly doable. I could understand if without FA they'd bring these 1-2 extras into the base, perhaps even relax it a little. But with the current quest setup even the slowest of players would be hard-pressed NOT to get 10+ artifacts if playing somewhat regularly (I assume they even miss the last one from the quests).
Getting half the quests as daily means that pretty much everyone will get roughly the same amounts of event currency, and roughly the same grand prize progress as you can't target any outcomes on spending either.
I mean, I understand that there are lots of players who won't even do the first 38, but then again I don't think they should be getting L10 upgrades either. You need to demonstrate some minimal effort for that, I think This time around it is certainly not difficult.It would probably surprise you how many players will not even complete the first 38 quests before the event ends, let alone all the extra dailies. But yeah, I think anyone who completes those and at least the first daily, for the prize for 39 quests, should finish with 9 artifacts, and that extra base.
Good point!I would never even blink at this quest in my other cities, it's so easy