OK, I found the post......
a) you were the very next poster and told me the list was publically available on elvengems.
b) yes I considered it a cheat in comparison .. before ..
I knew that there "was" a public list.... and
I'm sure I ammended that to reflect your post, but I only went as far as finding the post you referenced
and seeing you were the next poster... I didn't re-read every post after that.....
c) so yes its an adv. for the FS vs single player, if tasks were random or non puiblished.
I still believe publishing a list makes the event pointless and alot less fun, I understand a subsequent
post where it was brought up prior events had random tasks, that would end up repeating so they
went to a hard coded version....
There are easy ways for programmers to go further than just a simple.... pick a random task, in order
to both eliminate the possibility of repeating tasks and to remain somewhat random.... Its really not
that hard to accomplish that easily.
Since then during the Moonstone Library discussion, I also noticed ElvenGems had a section for
shall we say "creative" ways to arrange those set pieces, in non traditional fashions ......
They also have comprehensive guides for each tournament type.... It feels alot like going out
and buying the glossy ultimate cheat guide for your favorite console game......
Having those guides, or even the battle sim @ architect is kinda overkill..... I mean really, when
Resident Evil came out, it was revolutionary for its time, yet there were cheat guides, but the
fun of that game was far more enjoyable when you had to figure out the puzzles yourself.
Even Abe's Oddesy, I can remember die'n hundreds of times in a few places, that just made
me that more determined to figure out a specific puzzle..... While I did use a guide for Tekken,
it was only for the superdooper insane chain combos, and even then you could do much better
getting good @ regular moves plus a few good 3-6 button combos, that a cheat guide isnt need'd
Now you are saying that no one should use the lists that all ready exist, and that people not in fellowships won't be able to plan ahead.
There is no way to prevent a FS from having the adv over single players... its still an advantage.
I do believe no list should be available, and yes single players won't be able to plan ahead....
As a coder, I believe it should be coded into the RND calc, to prevent repeat tasks, yet remain random
and still increasing in difficulty as they progress....
This way, the most ElvenGems could say is..... here's 90 possible tasks, yet the exact task and exact order
will be TBD (to be determined) in the event itself.....
Lets face it Sandstorm, the AI for battle is pretty weak, the AI always goes after the highest ranked
opposing force, in that 1 catagory... I cant remember whats its called, but the AI is pretty dumb. It can't
compensate for units most in danger, cause it has to attack other units 1st.... When you know a cerebus
will always be attacked 1st, you can use them as bait, allowing your other units to eliminate the biggest
threats rather than the highest ranked in that catagory... Yes if the AI cannot reach that unit it will take
the next best option....
I suspect that the last time tasks were randomized, before I played here, the process itself was flawed,
rather than the fact that the tasks should be random in the 1st place.