There is no quest 90. A quest was dropped on Beta, and the announcement on live did not include that the event would have one fewer quest. If you look at the last milestone, it is unlocked with 89 quests, instead of 90; so the 20 relics quest is the last.So how the hell are we supposed to do Quest #90???
Thank you, Pheryll. I've also heard the alleged #88 (gain coins) is the one not happening.There is no quest 90. A quest was dropped on Beta, and the announcement on live did not include that the event would have one fewer quest. If you look at the last milestone, it is unlocked with 89 quests, instead of 90; so the 20 relics quest is the last.
@BrinDarby that's the quote. You said they would get to cheat everyone.You see again this is where an alliance gets to cheat everyone else....
The person who gets to a task 1st, posts that in the FS page or chat....
Then every other member of that FS, has a list, of EVERY task in order
to navigate them once they get to them.
Now you are saying that no one should use the lists that all ready exist, and that people not in fellowships won't be able to plan ahead.Likewise a FS should be using the furthest person to record tasks, then rotating
the leader when 1 person catches and then pass's the leader by stacking tasks to
complete all @ once.....
Incorrect,Now you are saying that no one should use the lists that all ready exist, and that people not in fellowships won't be able to plan ahead.
You don't have to look at them. For me, knowing the quests makes the events more fun.I still believe publishing a list makes the event pointless and alot less fun
They aren't really cheats. They are guides and helpful tips.It feels alot like going out
and buying the glossy ultimate cheat guide for your favorite console game.....
Correct. they weren't random, they were randomly selected from paired lists (which is reasonable enough, but....) the lists were so short that it was painful, and with a mix of long and short tasks on each lists, and with nothing to prevent it picking the same thing each time you bounced to the other list, which meant an unlucky person might get three 48-hour tasks and three 24 hour tasks out of six while another might get three fifteen minute tasks and three three hour tasks. It felt like it was programmed by kindergartners. All they had to do was take the list of 120 tasks and assign them to each person in a random order, and everything would have been fine.I suspect that the last time tasks were randomized, before I played here, the process itself was flawed,
rather than the fact that the tasks should be random in the 1st place.
And apparently by popular demand here is another Spire run, somewhat more advanced. This time this is an end-game city (Chapter 16), so we have demands for all the possible goods. And we will also do some fighting! For diplomatic approach we will use the optimal strategic choices - reflecting costs.
@MinMax Gamer ..I love you for this! And not in a creepy way.What about videos on best practices when using diplomacy in the Spire?