Now that I'm half-way through this murderous chapter.....I have learned some very important things. Some of them too late so I have useless ch15 goods just sitting there that never will get used.
1. Craft/win as many Portal Profits as you can (e'thing below is assuming you have PPs)
2. You don't need a whole s--tload of Academies. I only built 2 and was able to place 9 (3 of each) "outbuildings" around them (don't NEED any more than 3 of each)
3. **Look CAREFULLY ahead in the tech tree to see the point where the boxes stop demanding "outbuilding" goods
4. **When you get to that point, GET RID OF everything but the Portal
5. Under NO circumstances actually build the Vault. It's needless. (I'm amazed at folks building several of 'em (?) (You DO need to finish its box in the tech tree to move through the tree....but do not build it) (...and, ya, you'll have a dead-in-the-water quest just sitting there, but so what?)
6. Not completely certain of this - but so far it seems as if the only sentient goods demanded are soap, shrooms, and bismuth (I never know which number "Tier" things are...)(I know they tell you, but, for me it just doesn't 'stick' in my mind)('cuz I couldn't care less)
Well - that's my two cents. And I'm sure that all points have already been mentioned in prior posts. But, just in case......