sam767
Well-Known Member
This has been percolating in my mind for months. I've alluded to it in the past when I joke that we are all in some kind of a huge psychology experiment.
What is finally prompting this post is today I was running my event currency to get KPs to advance my technology tree, This worked well and then I deployed a BUNCH of portal profits to get the goods needed to buy the technology (CH15 - I want the Forest Ranger for Scrolls.). Then the next three 160 rolls came up portal profits. I think that this is could be an adaptive rewards system. Inno sees I'm using PPs so gives me even though my inventory will be fine until CH21 or so.
Another example is on the spire. If I spend diamonds in a level, I think my chances of getting diamonds on the last boss are much higher. Which really sucks in the Lab because I really need that DA.
So I suspect that when Inno assigns a percentage, it is not a true random number but is the result of some algorithm averaged over their player model.
What say you?
What is finally prompting this post is today I was running my event currency to get KPs to advance my technology tree, This worked well and then I deployed a BUNCH of portal profits to get the goods needed to buy the technology (CH15 - I want the Forest Ranger for Scrolls.). Then the next three 160 rolls came up portal profits. I think that this is could be an adaptive rewards system. Inno sees I'm using PPs so gives me even though my inventory will be fine until CH21 or so.
Another example is on the spire. If I spend diamonds in a level, I think my chances of getting diamonds on the last boss are much higher. Which really sucks in the Lab because I really need that DA.
So I suspect that when Inno assigns a percentage, it is not a true random number but is the result of some algorithm averaged over their player model.
What say you?