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    Your Elvenar Team

They've ruined the tournament

defiantoneks

Well-Known Member
i've only seen the flip to "next" province after i've completed a battle, not on the original opening of the tent.
similarly, it's always had the annoying "travel" motion as it goes to the next one, and afaik has always defaulted in that process to the lowest open fight. so you click the tent, pick a battle, complete it, and whoosh, it goes off to the lowest open fight regardless of whether that is the one you really want to do.
 

gernsey

Member
On PC, specifically Chrome, after i complete a tourney encounter it moves me automatically to the next tourney encounter. Numerical order. Seems a nice reasonable and convenient approach to take by the devs. Shame it makes some people uncomfortable :( but i like it.
 

SoggyShorts

Mathematician par Excellence
Wait, even on the beach where you are hanging out, sipping your drinks with a life a lesiure ... Oh the shame

Ed
The shorts be soggy indeed...:confused:
Also, for a tropical country, it's been cold lately, so it's probably best to cover up a bit ;)
 
Last edited by a moderator:

Gkyr

Chef
Unless I'm misunderstanding your suggestion that was forwarded, I'm not seeing it.
Like most of Elvenar, what is currently going on is opaque to me. I am definitely seeing a change in next-province-selection. I believe there are gamers who are not noticing a difference in province selection, except the map-moving, and I accept that (without digging for a reason to support the difference).
 

Killy-

Well-Known Member
Just make it optional. Can't be hard to let us chose. (I like it in my fighting cities, but it is wasting my time for ne reason in my cater city)
 

Darielle

Chef, Scroll-Keeper, and Buddy Fan Club Member
It's not a matter of motion, which they've always had, but it's the matter of quantity. They've just doubled the motion for absolutely no good reason. What was once the game that everyone with motion sickness flocked to, is now becoming just another game like all the rest. I think Elvenar has more of us vertigo-prone people than most games do, precisely because this has been a haven to us. Maybe Inno never realized how good they were in this department, and how many people were funneled into this game because they couldn't play others. This is why I think it should matter to them ... not because the "average" person doesn't care about this issue, but because Inno's averages are skewed in a way they never knew they were.
 

ed1960

Buddy member #3, EAA
It's not a matter of motion, which they've always had, but it's the matter of quantity. They've just doubled the motion for absolutely no good reason. What was once the game that everyone with motion sickness flocked to, is now becoming just another game like all the rest. I think Elvenar has more of us vertigo-prone people than most games do, precisely because this has been a haven to us. Maybe Inno never realized how good they were in this department, and how many people were funneled into this game because they couldn't play others. This is why I think it should matter to them ... not because the "average" person doesn't care about this issue, but because Inno's averages are skewed in a way they never knew they were.
True or Not, I think it's a valid concern and from the viewpoint of one not bothered by "Motion issues" I find the movement to be laggy and a waste when I don't want to do the number they want. Even when I follow the "bouncing dot" in ascending order, the screen "seems" to be slower than when I manually select the same province number from the overview. @Villanesque @Nightguest can you forward the feedback to the dev team about the problem this change is causing?

Ed
 
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