It would add 250+ KP per week to anyone in a gold spire FS.Vastly overbalanced? It's 1:1 ! I believe that it is in balance with the game overall as well.
Maybe... but a lot of gold spire folks already spend those time boosts to make tourney troops. So there could be a trade-off there in less tourney kp earned.It would add 250+ KP per week to anyone in a gold spire FS.
The ferris wheel produces one kp in 24hrs so it would cost 24x1hr time boosters to get a single kp. That is insane. Using goods to buy kp is not sustainable because the amount of goods required to purchase kp just continues to grow and never resets.Many buildings that make KP (like the Ferris Wheel) can have time instants used on them to produce KP faster. Or you can use time instants on your manufactories to get goods to buy KP from.
Given the sources of non-automatic-time KP, I think allowing a direct 1 hr => 1 KP is vastly overbalanced if it is something you can do on demand.
Depends on how many you buy and how fast you progress- The cost goes up by a static amount each click, but your production should go up much faster. Same thing like buying KP with coins.Using goods to buy kp is not sustainable because the amount of goods required to purchase kp just continues to grow and never resets.
Depends on how many you buy and how fast you progress- The cost goes up by a static amount each click, but your production should go up much faster. Same thing like buying KP with coins.
As I said, it really depends. If you are only getting KP by purchasing them with goods, then obviously it's not sustainable.It's still not sustainable because to increase production you need to upgrade which invariably requires you to spend kp on tech advances.