ajqtrz
Chef - loquacious Old Dog
We have the instants and they are great when applied to a particular building, but what about a universal one that effects all the buildings where you can use instants all at once on a particular type of resource?
For instance, a 1 hour Goods Production spell would move all your mfr up one hour. A 1 hour Coin Production would move up your coins, a supply, your supplies, and so on. Troop production time instance are already this way as they effect whatever troops you have in the queue no matter what type they are. You could even have a sentient goods "Time Warps" that pushed our sentient goods one hour, a building Time Warp that move all your current builds/upgrades and so on. So there could be a number of them: coins, supplies, mfrs (T1, T2, T3, Sentient), builds, AW production?....etc....
These "Time Warps" would be a great "top tier" reward for completing the Spire, for finishing an event quest, as grand prizes and so on. Or, of course, they can be offered for diamonds or as part of a diamond purchase package, bonus offer or whatever. They could also be crafted with, perhaps, a "blueprint?"
Advantage to Inno (after all if it's bad for them it shouldn't/won't be done).
1) Increased player participation in FA's as the ability to move all your workshops up means you will be tempted to save and use workshop Time Warps in the heat of the "battle".
2) Increased participation in events/FA's/Spire/(Tournament?) to get these actually (rare?) and valuable items.
3) Increased diamond purchase when you offer them as part of a purchase package
4) The potential to take the place of the "missing" wishing wells (I assume they are being phased out as hurting diamond sales).
Other?
Player Advantages
1) Increased excitement in completing things where these valuable prices are being offered as grand prizes, in the random prize list, etc.
2) More variety in the prizes being offered and thus the ability to reduce the "too many" prizes being offered. (See the spire imbalance of SF discussion)
3) Increased flexibility in production and timing of production.
Other?
Disadvantages to Inno.
1) It may be that those willing to purchase things will dominate the game even more leaving the "non-purchasers" or "low purchasers" less competitive and therefore, less willing to play. This is, of course, true of any game where a purchase helps the player move ahead.
2) More coding and graphics needed
Other?
Player disadvantages.
1) Makes the game "less challenging" if you have the ability to just move a whole lot of things up, instantly.
Other?
Discussion:
The idea is sound I think, but only if you focus the particular Time Warp on a limited area. You could, of course, make it universally useful and apply to all timed items, but that would, I think, be overwhelming and make it too powerful. By limiting each type to a specific type of production I think you add just enough power to the spell to make it useful without overdoing it.
In addition, while there are some nice "grand prizes," I think some of them have hurt Inno more than they have helped. Wishing Wells may be in that category and it may be why we are seeing less of them offered. Time Warps have less potential since they are not giving diamonds but might even be used to entice players to purchase diamonds. In the end the buildings offered in events are rarely valuable enough for the effort/cost, but something like a Sentient Goods Time Warp could really help if I'm running short and need some Sentient Goods for the Spire or the next research -- how many times have I received a quest to "complete a research" only to find I can't because I need two days to -produce-enough? Ditto for every other Time Warp Category. I hate using 7 one hour instants to finish my Workshop production run but one Workshop Time Warp would be sweet since it would effect all my workshops.
AND this may be a way to use up some SF. I'm willing to bet there is a player out there with over a million SF. The ability to craft these Time Warps and to use a whole bunch of SF's up would help re-balance things in the Spire.
So, in summary I think creating Time Warps is a good idea overall. But I'm also quite sure the players here can improve on it or show it to be a bad idea (if it is). So let's do what we can and see how it goes.
AJ
For instance, a 1 hour Goods Production spell would move all your mfr up one hour. A 1 hour Coin Production would move up your coins, a supply, your supplies, and so on. Troop production time instance are already this way as they effect whatever troops you have in the queue no matter what type they are. You could even have a sentient goods "Time Warps" that pushed our sentient goods one hour, a building Time Warp that move all your current builds/upgrades and so on. So there could be a number of them: coins, supplies, mfrs (T1, T2, T3, Sentient), builds, AW production?....etc....
These "Time Warps" would be a great "top tier" reward for completing the Spire, for finishing an event quest, as grand prizes and so on. Or, of course, they can be offered for diamonds or as part of a diamond purchase package, bonus offer or whatever. They could also be crafted with, perhaps, a "blueprint?"
Advantage to Inno (after all if it's bad for them it shouldn't/won't be done).
1) Increased player participation in FA's as the ability to move all your workshops up means you will be tempted to save and use workshop Time Warps in the heat of the "battle".
2) Increased participation in events/FA's/Spire/(Tournament?) to get these actually (rare?) and valuable items.
3) Increased diamond purchase when you offer them as part of a purchase package
4) The potential to take the place of the "missing" wishing wells (I assume they are being phased out as hurting diamond sales).
Other?
Player Advantages
1) Increased excitement in completing things where these valuable prices are being offered as grand prizes, in the random prize list, etc.
2) More variety in the prizes being offered and thus the ability to reduce the "too many" prizes being offered. (See the spire imbalance of SF discussion)
3) Increased flexibility in production and timing of production.
Other?
Disadvantages to Inno.
1) It may be that those willing to purchase things will dominate the game even more leaving the "non-purchasers" or "low purchasers" less competitive and therefore, less willing to play. This is, of course, true of any game where a purchase helps the player move ahead.
2) More coding and graphics needed
Other?
Player disadvantages.
1) Makes the game "less challenging" if you have the ability to just move a whole lot of things up, instantly.
Other?
Discussion:
The idea is sound I think, but only if you focus the particular Time Warp on a limited area. You could, of course, make it universally useful and apply to all timed items, but that would, I think, be overwhelming and make it too powerful. By limiting each type to a specific type of production I think you add just enough power to the spell to make it useful without overdoing it.
In addition, while there are some nice "grand prizes," I think some of them have hurt Inno more than they have helped. Wishing Wells may be in that category and it may be why we are seeing less of them offered. Time Warps have less potential since they are not giving diamonds but might even be used to entice players to purchase diamonds. In the end the buildings offered in events are rarely valuable enough for the effort/cost, but something like a Sentient Goods Time Warp could really help if I'm running short and need some Sentient Goods for the Spire or the next research -- how many times have I received a quest to "complete a research" only to find I can't because I need two days to -produce-enough? Ditto for every other Time Warp Category. I hate using 7 one hour instants to finish my Workshop production run but one Workshop Time Warp would be sweet since it would effect all my workshops.
AND this may be a way to use up some SF. I'm willing to bet there is a player out there with over a million SF. The ability to craft these Time Warps and to use a whole bunch of SF's up would help re-balance things in the Spire.
So, in summary I think creating Time Warps is a good idea overall. But I'm also quite sure the players here can improve on it or show it to be a bad idea (if it is). So let's do what we can and see how it goes.
AJ