Katwick
Cartographer
HeroesWhat exactly do you feed that thing?
HeroesWhat exactly do you feed that thing?
Homegrown kale and tomatoesWhat exactly do you feed that thing?
What exactly do you feed that thing?
But doesn't that mean you're getting a lot less kp overall, since you are missing out on 24 kp per day? That's over 700 kp per month that would be there to add to techs. I'm not saying you're wrong to do it your way; I'm just saying I don't get it.Simple: to always have enough onhand to complete tech and AWs when required.
Too many times I have had to patiently collect KPs to finish 1 tech, then do it all again. And while KPs earned from the MA/events can be used for all KP-required things, but other sources like instants cannot.
So, I hoard "regular KPs" to spend on tech, saving my "special KPs" for AWs.
By taking my time getting through each chapter, I collect KPs from events and the MA that I don't need to use right away. For the past 2 years I have only used KPs when needed; that has also meant not spending thousands of them on AWs, keeping those levels low enough to reduce the Spire and Tourney costs, as well as anything else that uses AW levels as a factor.
As an aside, since that pic I posted, I had over 4K in storage. But the new chapter I'm in saw me use a few hundred to open up the next couple of techs. Now while I work on collecting the needed guest race goods, I'll be restocking the KP inventory.
You also say that they don't do any good there (in the KP bar), but I would counter that they also don't expire or decay, so it does nothing detrimental to your game to have them in there.
I'm just saying I don't get it.
Thanks for explaining it. That makes sense.So lets say ur full on KP, and no research can be add'd to.
You end up dumping it into AWs, prolly of others.... right ?
Did you "lose" that KP from research ? well, yes... sure you
got a few AWKP back for it but nothing else.... If you keep
the KP bar over-max'd, you aren't "losing" earned KP, that
then you can use for research only.
On the other hand is the "racing" city that always can use
the KP into research, the new city, or if a high CH per research
situation occurs where also KP is always dumpable into
research. Then yes, you are losing some free KP.
I personally am playing casually, so I like the flexability of
being able to blast thru 2 CHs, in 1/2 hr, if I so choose.
While there are more Pros than Cons, to using that free KP,
there are some Pros to saving up KP.
Am I missing out on the 24 "free" KP? Sure. Is it hurting my playing? Absolutely not. What good is 700 KP a month if you can't use them effectively?But doesn't that mean you're getting a lot less kp overall, since you are missing out on 24 kp per day? That's over 700 kp per month that would be there to add to techs. I'm not saying you're wrong to do it your way; I'm just saying I don't get it.
LOL. Maybe in earlier chapters, but not in later chapters as the requirements of orcs, seeds, mana etc will far outstrip the amount you will be able to store or generate in a short period.I personally am playing casually, so I like the flexability of
being able to blast thru 2 CHs, in 1/2 hr, if I so choose.
I'm in that position with my newest city in chapter 3. Getting a boat load of buy kp and collect ccs. I'm also getting some donate to AW options but I don't have that tech yet either. The buy kps are the worst though, because even though I'm theoretically able to buy kps, I don't get enough coins to afford them. And even though the small ID kp quests are for only 15 instead of 20 like they are with Dari, that's ridiculous. A chapter 3 player has a much much much much much much much much much harder time buying 15 kps than Dari has buying 20, despite the fact that each kp costs well over 3 million coins on the bigger ID. I've got coin rains coming out of my ears while my chapter 3 city has ZERO coin rains and ZERO ability to make them, since I have ZERO options for making spell frags except to sell my precious one or two buildings in inventory .... and those give so low spell frags that I could barely have enough for one 5 percent coin rain ... and what would that give me? A few hundred coins considering my low main hall capacity? The buy kp should not be 15 while this ID has 20. I'd say chapter 3 should get no more than buy 5 kp and even then it would still be easier for my Dari ID.It is 114 MANDATORY KPs to buy; meaning there is no 'or.." quest.
There are more quests to buy KPs, but those have an alternative, though the alternative sometimes is all but impossible for some players, especially smaller ones.
I noticed that one of my testcities got quests to create CC-spells, though that tech is not available until later, so you get stuck there too.
And same with the cauldron you mentioned.
Same goes for 'gain relics' and 'do x encounters' for smaller cities when they haven't reached the point yet where they can participate in the tourney and/or spire, which means doing additional map-encounters, forcing them to overscout. As do the 'scout a province' quests, especially since those tend to have an alternative that is not possible for smaller cities.
And without being able to enter the Spire, quests to 'gain spellfragments' are all but impossible, except by disenchanting already rare enchantments.
Exactly the problems I am running into as well, with both my (temporary) testcities; one to just see how the new techtree works out and one where I wanted to see how it works out without building the barracks (https://us.forum.elvenar.com/index.php?threads/truly-cater-only.38161/post-293965)CH5 city ( moved up from CH3 ) , no cauldron yet....
Buy 20 KP = 5x 92k coins, 5x 8400 T1, 5x 4300 T2, 5x 1550 T3
This is the equivilent to 2 full days production, and
3x my 3hr production runs....
I recounted and there's 8 total buy KP tasks, far more than
there ever have been before. of those the following applies :
buy 14 KP (1x tasks) has options
buy 20 KP (2x tasks) has cauldron option only.
buy 20 KP (5x tasks) no options whatsoever.
So that means I would have to spend 16 full days of
production, in a 21 day event..... seriously ??
2 full weeks of NO spire and NO tourn, uhhhh No !!
( next event it gets MORE expensive , too )
Look for the last 2-2.5 years Inno really tried to help out
newer players, @ the expense of older players.... Now,
with the new tech tree, they have reversed ALL the gains
made during this time. Even if Inno wants this to be a
pay-2-play game, ya gotta keep newbs here long enough
realistically to pay into the game. If you crush thier spirit
in the 1st few days/weeks, they're Gone !!! Thats when you
need to suck them in so hard they'll never quit, but no......
Inno just crushes them into dust from day 1.
in the 1st 4 years, I bet I bought 200KP/year for events....
just this 1 event will cost me 154 KP..... this has gone wayyy
beyond just outta control, its in Bizzaro land territory now.
Exactly !!! Bingo !!!If I hadn't known the game I would probably have quit even before reaching chap 2.
As it is, these cities will be deleted after they have served their purpose; one for just reaching chap 5-6 period as a way to get a feeling for the new techtree and for reaching chap 5-6 without ever building the barracks as a purely catering city. The fact that both are struggling with the events AND a lot of the seasonal quests is a 'bonus' in that experience.Exactly !!! Bingo !!!
Or forcing you to disenchant the buildings you get from the event. Which, let's face it, aren't overly useful in the first few chapters, so really, that's the main reason to try and get them.And without being able to enter the Spire, quests to 'gain spellfragments' are all but impossible, except by disenchanting already rare enchantments.