BrinDarby
Well-Known Member
No, My example was buyng 5 of each of the 4 thingsIs everyone just fixated on using coins to buy KP?
that I can. Buy 20kp = 2 full days of All city output.
That.... is self explanatory to me.because it's a permanent increase
Lets look at this differently, shall we ??
2 recent parts of a task were Coins and Goods.
Coins scaled to I think 840k, ~80% of my MH,
and Goods was 17.5k any goods. I'm not into the
"daily" tasks yet, so these aren't spose'd to be hard
yet, or take alotta time. Comparatively the BuyKp
task was a 2day task.
We also have to take into account boost levels. Even
I was surprised how much most players take 700% boost
for granted, even myself. Its bad enough to have a task
scaled to MH or CH level that doesn't mesh well with
boost levels, but BuyKP is not scaled, its accumulitive
and it never resets in any way. That makes it punitive to
players, especially those who play casually.
BuyKP is fine being permanent, if and --Only If-- its just
used as orig there for, helping ppl complete researches.
BuyKP should --Never-- be a task for Events/Seasons/ect
Here's a realistic replacement task......
Give 20 KP, but here's the catch. Unlike any current task
where you can disenchant, or use AWKP for a KP task.....
ohh no, it Must be Reg KP, even if you have to wait 20hrs
for your free KP, or do reg/tourn encounters to gain that
KP, you Must spend reg KP into your/others' AWs. This
doesn't punish players, its not a slam dunk task, but if
you're a few KP short, you still might buy them, heh heh.
If BuyKP remains a task for events/seasons, then it must be
changed to reset, based on CH, at the very least .... after
each event played.
Because now CH5 is need'd, not CH3 ... to "play" the game --And--(and this doesn't address the issues with "get CC" or "get enchantment" or "gain spell fragments " or "gain vision vapor" quests that other, more eloquent, people have mentioned)
it takes longer to get into FSs (where a FS can save a quitting player),
it's far easier to lose these players before they get hook'd on Elvenar.
Inno says there are "core buildings" that cannot be deleted......
Well, I say there are "core functions" that All players need, far
sooner than CH5. Gone are the days where you could blast thru
CH1 in 1-2 days, join a FS, get a small loan, Blast into CH3 in ohh
1-2 weeks, pause and payback loan.... while you got some good
advise from your FS and hopefully the forum. Sure you were still
below 300% boost, you had barely 4-5 provinces open for tourn,
and playing was no piece of cake.... but you only miss'd 1 event,
so that means you have a basic understanding of what events ask
for, and your 2nd event should be playable.
CCs, Frags, VV, enchantments.... All are tied to having a MA, so your
MA is not only a core building, but has core functions.... thats a CH1
building if I ever saw one. Your MA also is tied to Spire to make it
work to begin with, nuff said there.
Exactly how long is a new player supposs'd to "wait" before they
can play the full game ?? I guess CH5, meaning any Event is just
a tease untill then. ( To me ), that disrespects your playerbase, and
directly causes players to quit, thus decreasing overall revenue.....