Clusseau
Active Member
@Ed1960, ditto.
I used to make the occasional chart, and very much appreciate the effort that people put into them.
But, on this topic specific numbers have become numbing, and invite analysis that often obscures the point.
Tweaks have been suggested - totally different methods- even totally different goals have already been suggested.
Using "general" numbers to make a point, myself as an example; In last two Planks, i scored 17k, and 18K. ATM, i have spent a weeks worth of boosts, troops, and time, for 3750. Im undecided if i'll Overspend my budget or not, to get 5K. I dont think it's helpful to over-analyze different choices or decisions- (ideas that, if all are good, might put me in range of 6k?). IMHO, if the changes are in any way fair, players such as myself would still have a shot at top scores, whether top is 5k, or 17K.
What INNO has done to this game looks much like the first hill of a roller coaster- with no track on the other side.
People maybe can go different pace, different ways to the peak, but- the other side is the same for everyone.
After figuring this out, many players will not enjoy their ride to the top as much- expect them to jump off.
Also, regarding charts in previous two posts;
I dont look at enemies x2 as any particular sticking point, or tweaks to that being especially important. Those battles are winnable, often easily so. The PROBLEM is when you must send 40 squads into such battles. When you get to 80+ squads, it is not affordable to take ANY hits at all. There is little tweaking, or strategy to put a dent in this. You can only Play such battles to the point that a hit becomes unavoidable- then retreat, and decide if you want to try it again.
Im just saying... FYI, to everyone still climbing that hill, the track is out on the other side.
I used to make the occasional chart, and very much appreciate the effort that people put into them.
But, on this topic specific numbers have become numbing, and invite analysis that often obscures the point.
Tweaks have been suggested - totally different methods- even totally different goals have already been suggested.
Using "general" numbers to make a point, myself as an example; In last two Planks, i scored 17k, and 18K. ATM, i have spent a weeks worth of boosts, troops, and time, for 3750. Im undecided if i'll Overspend my budget or not, to get 5K. I dont think it's helpful to over-analyze different choices or decisions- (ideas that, if all are good, might put me in range of 6k?). IMHO, if the changes are in any way fair, players such as myself would still have a shot at top scores, whether top is 5k, or 17K.
What INNO has done to this game looks much like the first hill of a roller coaster- with no track on the other side.
People maybe can go different pace, different ways to the peak, but- the other side is the same for everyone.
After figuring this out, many players will not enjoy their ride to the top as much- expect them to jump off.
Also, regarding charts in previous two posts;
I dont look at enemies x2 as any particular sticking point, or tweaks to that being especially important. Those battles are winnable, often easily so. The PROBLEM is when you must send 40 squads into such battles. When you get to 80+ squads, it is not affordable to take ANY hits at all. There is little tweaking, or strategy to put a dent in this. You can only Play such battles to the point that a hit becomes unavoidable- then retreat, and decide if you want to try it again.
Im just saying... FYI, to everyone still climbing that hill, the track is out on the other side.