DeletedUser27062
Guest
The tourney changes are a disaster!
I have just started ch 5 on Beta and am MD boosted. My relic boost is 443%. In round 1 of the tourney 9 provinces gives me 1 MD relic so this will significantly slow down the rate at which I achieve max boost. Given I am stuck with an inefficient T3 production rate I will have to build another T3 manufactory because in CH 5 T3 goods are now required to cater and I am forced to do 10 provinces if I want to get more than a single kp in round 1.
I do not understand how this change is supposed to be beneficial to smaller cities, especially those who haven't reached max boost? Yes I now get a few crumbs every week instead of a whole loaf every 9 weeks but the "solution" is worse than the "problem" it was supposed to fix. Now, pre-ch 6 cities are stuck with:
This will keep small cities poorer for longer because, just like in real life, being poor early on limits growth exponentially.
How are tiny cities supposed to grow if they can't do 9 provinces? I won't know until round 2 what the relic for the first province will be so unless it shifts it will be impossible to gain all relics in a single tourney without doing 9 provinces. I think this change has nothing to do with helping smaller cities and everything to do with forcing tournament participation.
I have just started ch 5 on Beta and am MD boosted. My relic boost is 443%. In round 1 of the tourney 9 provinces gives me 1 MD relic so this will significantly slow down the rate at which I achieve max boost. Given I am stuck with an inefficient T3 production rate I will have to build another T3 manufactory because in CH 5 T3 goods are now required to cater and I am forced to do 10 provinces if I want to get more than a single kp in round 1.
I do not understand how this change is supposed to be beneficial to smaller cities, especially those who haven't reached max boost? Yes I now get a few crumbs every week instead of a whole loaf every 9 weeks but the "solution" is worse than the "problem" it was supposed to fix. Now, pre-ch 6 cities are stuck with:
- painfully slow T3 relic boost growth
- limited/drip-fed non-boosted relics for crafting
- increased demands on troops/goods because we have to do 6
9provinces as a minimum EVERY WEEK - greater demands on space, pop etc due to needing more inefficient t3 manufactories and/or military buildings
- forced to over scout to clear 9 provinces or face relic forfeiture.
This will keep small cities poorer for longer because, just like in real life, being poor early on limits growth exponentially.
How are tiny cities supposed to grow if they can't do 9 provinces? I won't know until round 2 what the relic for the first province will be so unless it shifts it will be impossible to gain all relics in a single tourney without doing 9 provinces. I think this change has nothing to do with helping smaller cities and everything to do with forcing tournament participation.
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