DeletedUser9601
Guest
Curious about how people prioritize Barracks units vs Merc/Training Grounds units (mainly dogs and blossom mages) once they start levelling up the various AWs that reduce training speed.
Right now, my level 6 needles means I train 1 block of units in an hour. My Training Grounds takes 37 minutes longer.
So for this particular dilemma, I could produce 24 "blocks" of Sword Dancers in a day, compared to 14 blocks of Cerberus. Now, Cerberus is awesome in most fights against light ranged/mages (i.e., Scrolls tourney), but is it so much better than 10 extra Sword Dancer squads?
There are definitely fights later in tourneys that the Cerberus will win that Sword Dancers would lose. But part of me is thinking that I basically never auto-fight with Cerberus unless I've lost with Sword Dancers. And therefore only ever train Cerberus on overnights.
Maybe its something I test out next few tournaments - its just a shame that its such a pain to track changes in total squads across a few days of training and fighting.
Right now, my level 6 needles means I train 1 block of units in an hour. My Training Grounds takes 37 minutes longer.
So for this particular dilemma, I could produce 24 "blocks" of Sword Dancers in a day, compared to 14 blocks of Cerberus. Now, Cerberus is awesome in most fights against light ranged/mages (i.e., Scrolls tourney), but is it so much better than 10 extra Sword Dancer squads?
There are definitely fights later in tourneys that the Cerberus will win that Sword Dancers would lose. But part of me is thinking that I basically never auto-fight with Cerberus unless I've lost with Sword Dancers. And therefore only ever train Cerberus on overnights.
Maybe its something I test out next few tournaments - its just a shame that its such a pain to track changes in total squads across a few days of training and fighting.