The most unfair trade is the trade not completed due to a trader fee.....
Yes, I've been told trade is ltd to 250-300 ppl, I shall assume concentric
hex circles, and I have heard thru forum upper players will usually have
more than the cap.
Not only is the current system so horribly skew'd to older players, It prolly
is 1 of the top 3 reasons new ppl quit so soon......
I'm CH3 and I have 52 neighbors, of those 3 trade regularly, and 4 more outside
my free trade zone also trade regularly.... thats 7 of 250 ?????
Ch1-2 players have far fewer than I ....
Take that CH1 player with 10-15 neighbors, they might have 1-2 ppl to trade with
and then they better hope those 2 ppl have opposite boosts.....
Even a CH2 player with 20-25 neighbors will have the same problem...
Not only that small players do trades in the 10-100 range, not the 1k-10k that
older players usually trade..... and usually won't see any trades small enuff
for them to even take......
Take for example..... person A and person B.......
Person A is 3 hex's too far away and pays a 50% fee to player B.
Player B has discovered player A and therefore has NO trader fee....
Both put up a 1:1 trade..... but to player A, its 1:1.5 whereas to
player B who still has a 1:1 to look @ ....
That comparative adv, ruins the whole system for the newer players.
Next thing everyone will say is : Just let the game move you to a better location...
That is NOT a guarentee that a new area will be better.....
The biggest evil here is that players CANNOT scout in 1 direction to go "discover"
that person who does trade, again because of concentric Hex's. 1 ring might be
170k, but next hex is 290k, and so on and so on.... so even 3 missing hex's away
might take someone 2-3 months.... just cause that person id 3 hex's away......
If a player's scouting simply increased on a linear scale, then someone could scout
in 1 direction for 4-5 hex's to "discover" that person, and each scout increased evenly...
no matter what "ring" they are in...... Yes I know, but thats not how elvenar is setup...
Yes , and that setup is what is A) dumb and B) counterproductive to RETENTION of
newer players...... The biggest revenue source is NEW PLAYERS.... yet the game itself
@ almost every turn favors long time players...... Players don't stay long enuff, and
even myself.... no-trade or a silly trade system is a dealbreaker really.....
Putting aside the 1:1 issue, or the trader fee issue..... a functioning economy is one
where there are 3 main types of player........ Old, middle, new ...
The Middle player usually trades both ways up/down... whereas the old player usually
trades with mid players and old players, but not mainly new players..... conversely,
the new player mostly trades with the mid player and other smaller players , because
thier trade amts really have no good use for old players... just too small....
Constantly in my part of the Map, T1 goods are the most in demand, yet the players
that produce the most T1 goods are not there, they are new players that have quit,
gone inactive, or otherwise don't really play........ So a constant shortage of T1 goods
exsist every week like clockwork.....
When the game itself is slanted to making just boosted goods and trading for the others,
you can't then make a trade system that gives players such a small pool of trading partners!!
CH1-2 players don't have the Spire, and lvl-1 seems to always drain T1 goods the most, so.....
those CH1-2 players shud be supply'n, thru trade, mid-upper players with those T1 goods,
and building up thier T2/3 goods in the process to make moving up is easier.....
if so many ppl seem to be anal about "unfair trades", then why aren't more ppl
speaking out for the newer players that keep the whole economy running ?????
3% of my capp'd 250 trading partners is ludicrious thats with a fee.... "without", that
drops to around 1%.........or 2-3 ppl.....
BrinD