The release notes on the new Spire button seem inaccurate. After Spire ended, the button disappeared, rather than show time until the next effort by Inno to pressure more players into depleting resources and buying help before next Tourney.
They also fail to address the fact that Spire code was NEVER ready to release, The appearance of Spire Sunday mornings seems to be the trigger that makes Tourney results disappear; that is, if they ever were posted, which seems variable week to week. That manifests as Tourney tab disappearing from general Rank info, and FS tab displaying a fake "calculating" error message. (Also, a long time ago in a new features video when Mr. Glatt was still PM, didn't Rieke, one of Inno's better artists over the years, do a head shake and remark about Spire buttons not being ready for release even if being pushed ahead anyway?)
One of the top ranked EN servers Arch Mages raised that topic weeks ago on EN forums, and a subsequent Release notes since made some inane lie pretending to address the issue, talking about translation issues, but evading the core problem of fundamentally broken code, and no competent mix of management and programmers to fix it, for a very long time. That parallels how the new FA menus that purported to fix an old issue of false green flags cancellation, actually was yet another exercise in how can we break things worse and claim this is a bug fix?
While officially Inno policy states English is its official language, but many staff seem to struggle as if ESL from Deutsche is closer to their reality, I seriously doubt if Hebrew, Farsi, simplified Chinese, or Arabic would display and function properly, if neither English or German do. I get the impression that Glassdoor and similar present and ex-staff reviews of some horrible managers mixed with a few very good ones, and turnover due to low pay and no career path for most at Inno, plus "free beer" not doing so well compensating for that, may reflect some core reasons Inno would garner more player respect if it tried being more honest as to how and why UI/UX, coding, and event plans, often get scrambled or never well specified, designed, or coded and if needed fixed. There's also an issue of how the Support system gives the impression one will see a known bugs and status list as responsible companies publish, rather than a dark hole over long term issues Inno blows off for years.
Those seem to be such deep rooted issues, that combined with liars and sociopaths as so-called support (some of whose departures players might celebrate rather than regret), many of the more intelligent players seem to either rarely bother trying to discuss such issues, or just leave the game. That also includes event designs that appear like short term tricks to drive diamonds sales, but in form akin to kicking dogs, and if the victims aren't overly masochistic, eventually result instead in their running off, or biting back. As anything with t*t*s that looks presentable gets wheeled out for trade journals, talking about Inno's grand success in passing a billion Euros long term cash flow, and rigged surveys that don't ask needed questions, but appear rigged to peddle KPI claims to MTG auditors, are sometimes sent out to players.
There's also the problem of UI/UX when colors in FA Orange/Yellow and similar all over are so confusing and hard to resolve, that Inno staff would be fired as unpaid volunteers at Wikipedia (which takes accessibility seriously), and ever tinier icons (eg, for troops, or Ch-15 goods completions) cause physiological eye stress that does long term medical damage to players, even if just out of school workers are less aware of how they're hurting themselves, than say an older engineer like me, whose doctor father advocated there should be better ways to sue and shut down employers, vendors, and IT systems, schools included, that don't do basic design to minimize long term damage to vision and wrists, etc. If something about mobile releases pushes such abuses, maybe not all software is ready to exist in mobile form, regardless of market pressures?
Simple KPI: I have most recent nights 83 Coin Mines on my World Map, up from around 10 typically for quite some time before the latest collapses.
I know of no pretty shade of lipstick that could be painted on that pig, for presentation to MTG overlords.
Is it possible to trigger a key management upheaval and housekeeping, that's likely a necessary precursor to seriously addressing that mess?
The latest misleading if not just wrong minor release note detail appears to be but a small piece of that larger mess, of four disjointed code sets (Flash, HTML5, iOS, 'Droid), that even good coders can't manage well if the learning curve is slower than staff turnover, or management buys more sand deliveries in which to bury heads, rather than be brutally honest about difficult challenges both internally, and with players whose lives Inno could do far better respecting, by honest disclosures, and not trying to use cheap kicked dog tricks that ultimately backfire.
Or is taking the corporate ethics posters in Inno's lobby, or on MTG's subsidiary practices statements, seriously, too much to hope for or expect?
Is the sluggish response to page loads and thousands of mouse clicks since the move from Volico-Miami to Raxx/Artfiles - Hamburg for US Worlds, that cannot be explained by latency increase from 40 to 80 or so mS but rather must be cutrate servers or bad Hadoop management and load balancing, intended to make the game less playable, inhibit neighbor city visits, and drive away players so that Inno can try some new project as part of a downhill spiral for Elvenar?