Secondly, this game is already not very friendly to new players. From essentially grandfathered building options (e.g., bunches of Moonstone Library buildings) that newer players can never match to very little in the way of catch-up mechanics that many games institute once they're a few years old. We've got to dump diamonds essentially just to catch up with what many players were able to acquire just by playing events (Fire Phoenix, Polar & Brown Bear). I was dismayed when some of my FS mentors were debating some of those older building combos (how many library buildings and others they really need) because they are swimming in Combining Catalysts (CCs). I have to craft CCs in the MA regularly. I'm not even going to get into the time factor, aside from realizing it will still take multiple years to get to chapter 21 that was just released because catch-up mechanics are really weak with this game.
@Bearius23 You're not wrong. However, this is a very open-ended game and a player can play it with varying focus on different goals. While it does stink, it isn't a universal problem due to how people choose to set their goals for the game. It hurts some more than others. For example, many players are content to park their cities for various reasons, at different points along the chapter timeline, and therefore, have no interest or desire to ever "catch up" to anyone or anything. Also, in one of my FS, we have many old-timer players at end game who litter the Top 20 rankings for that server. I can tell you most of them don't care to have many Moonstone Lib sets either, even if they have them. It doesn't help their rank tying up so many tiles to Moonstone sets and they aren't short on CCs.
After the game limited Moonstones to 1 set per player, they have introduced many other buildings that produce CCs as well (Pilgrim set, Forbidden ruins set, Steam Golem, etc). It's also worthy to note that there was a time where you weren't even able to win buildings/artifacts/bases from past events if you missed the event. While it will cost you handsomely in diamonds to have old buildings for events you missed, at least it is now possible to acquire them, which I concede is some progress and effort on their part. You can also be
super patient and try to win all the artifacts from the Spire for free, which can take a few years.
Bottom line, I was already considering whether I wanted to keep playing, or at least keep playing at my current level. Just the temporal distance between myself and my top FS teammates is disheartening.
In the fellowship with giants, I was a new chap 1 city when I joined and the next closest city was already in chapter 12. Half the fellowship or more is already in chapter 21 now, so how is that for a giant chasm in temporal distance? At first, a lot of the older players thought someone in the FS was feeding me goods is how I am able to do full Spire and that much tourney, but the reality was more that I'm just a veteran player that started a new city who more or less know what I'm doing. I am limited to 1 Moonstone Set, never have enough spell frags, and experience all those restrictions of a new city, but you just solve the problems and play things differently than my other cities that have 7 Moonstones and further along. It took me a crap ton of diamonds/blueprints to get my Fire Phoenix, Brown Bear, and Polar Bear to lvl 10, but to be honest, I haven't even fed them yet. It doesn't have to be disheartening to be so far behind. I have fun and lean into it by constantly threatening and trash talking the other bottom feeders on Page 3 of the roster with me. Nobody is actually scared. I'm now 8 chapters behind the next smallest city. However, it has incentivized the former 2nd smallest city to jump 2 spots to get away from me.