Dear Humans and Elves,
We will update our US Worlds to Version 1.220 on Thursday, May 22nd, 2025!
As with every update, we've resolved a number of bugs, among which:
Note: The app version of the update is released separately from the browser version.
If you are curious and want to experience these changes before they are released, please feel free to register an account on our Beta server, where they get released several days in advance for technical testing.
We hope you like the changes we're bringing with this update. Please let us know your feedback on the changes by leaving a comment in the discussion thread!
Kind regards,
Your Elvenar Team
We will update our US Worlds to Version 1.220 on Thursday, May 22nd, 2025!
Improvements
- Spire and Tournament: Premium Expansions, "dead-end" Technologies*, Ancient Wonders and their levels won't affect enemy Squad Sizes and negotiation amounts for both the Spire and the Tournament.
*By "dead-end" Technologies, we mean those that have no connections to further Technologies after it, and are the last one in its branch. This means that skipping "dead-end" Technologies to keep Spire and Tournaments cheaper/easier won't make sense anymore, and you can research them without penalty.
- Cauldron Potion Effects Boost (Strengthen Potion Effects): The change will affect all brewed Potions after the deployment. It will not affect already-triggered/active effects.
- Coins, Supplies, Orcs, Mana, Divine Seeds, Unurium, Community Work, and Settlement Resources Production: increased by 20%
- All Goods Production: increased by 25%
- Units' Strength: increased by 50%
- Units' Health: increased by 100%
- New icons for Units' levels: Due to UI restrictions, we needed to rethink the star system we had in place in order to future-proof this system to accommodate more Unit levels.
- After the update, level 5 enemy units will already be present in faraway provinces (distance 17+), along with a powerful new ability for selected units (distance 19+), called Divine Protection, which will make these units immune to debuffs from enemy types they're strong against. You'll be able to Research this Technology yourself once Chapter 23 is released soon.
Because we're introducing this new level 5 unit and ability, we'll bring level 4 units to provinces distanced 13 to 16 from your City. Here's a brief overview:- Distance 0-4: only level 1 units (unchanged
- Distance 5-7: mix of level 1 and 2 units (unchanged)
- Distance 8: only level 2 units (unchanged)
- Distance 9-11: mix of level 2 and 3 (unchanged)
- Distance 12: only level 3 units (was: Distance 12-16)
- Distance 13-15: mix of level 3 and 4 units (was: Distance 17-19)
- Distance 16: only level 4 units (was: Distance 20+)
- Distance 17-19: mix of level 4 and 5 units (new) - In Distance 19, units with the ability "Divine Protection" can appear
- Distance 20+: only level 5 units (new) - units with the ability "Divine Protection" can appear
Bug Fixes
As with every update, we've resolved a number of bugs, among which:
- After watching a video ad in the Hobby Room, the boost duration would be incorrect sometimes and is now working as intended.
- In the Magic Academy, it was possible to get Summoning recipes for buildings already owned (City or Inventory). This has been fixed.
- Other small display and translation issues have been fixed.
Note: The app version of the update is released separately from the browser version.
If you are curious and want to experience these changes before they are released, please feel free to register an account on our Beta server, where they get released several days in advance for technical testing.
We hope you like the changes we're bringing with this update. Please let us know your feedback on the changes by leaving a comment in the discussion thread!
Kind regards,
Your Elvenar Team
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