Deleted User - 849495625
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There are two central reasons that are leading many players to stop playing, and recommend the game to friends and family, and both reasons are associated with changes in the tournament.
1st - The first and most important reason also happened because of the first change in tournaments. The good thing was that they responded to the requests of the communities, and reduced the 4 conflicts in each province to just one. The bad thing is that they changed the formula for enemies in tournaments, and for each AW evolved, premium or normal expansion acquired, even the research tree, it all takes into account and makes the tournament more difficult. In this way the strongest players, with evolved wonders were the most affected, because before where they could make more than 30 provinces in tournaments, now reach the 20 only with buffs. From province 15 onwards, the enemy army already doubles compared to our army. In practice, you spend more than 10 thousand KPs evolving a wonder, and when you fight in the tournament, it makes no difference, you will reach the same progression as someone who didn’t evolve any Wonder, in other words, we are being deceived, there is no evolution, there is only the illusion that your city(army) got stronger...
Now I ask, what is this for?? Who did you hope to please with this??
It's been known since the beta that most were against this change, why insist on it??
Why penalize players who dedicated themselves so much, to evolve their wonders??
Were they too strong, beyond what you expected??
Okay, make an adjustment, but then you completely disable the Wonders of battle, it's absurd...
2° - The second reason was the recent change in tournaments, in order to balance the gain of relics, now every tournament is the same,
it doesn't matter anymore if it's silk or plank, it doesn't matter, they will be the same thing. Who complained about it??
Is this change to favor new players??
The same ones that don't spend on the game??
So you change such an old mechanic in the game, years playing like this,
without a notice in the news, without a plausible explanation, in the middle of a cycle??
Couldn't wait until the end of the cycle at least?? Starting in the marble tournament??
Tournaments that are already somewhat repetitive are now even more so,
what makes one tournament different from another now??
Nothing, it was the relics, but now it's lost...
There is a rumor that developers do not play their own game, these types of choices and attitudes being taken,
actually lead to the fans believe in this rumor, because any regular player would never agree or even seek to implement changes like these and this way...
So, what do you guys think about these reasons?? Do you agree?? Disagree??
1st - The first and most important reason also happened because of the first change in tournaments. The good thing was that they responded to the requests of the communities, and reduced the 4 conflicts in each province to just one. The bad thing is that they changed the formula for enemies in tournaments, and for each AW evolved, premium or normal expansion acquired, even the research tree, it all takes into account and makes the tournament more difficult. In this way the strongest players, with evolved wonders were the most affected, because before where they could make more than 30 provinces in tournaments, now reach the 20 only with buffs. From province 15 onwards, the enemy army already doubles compared to our army. In practice, you spend more than 10 thousand KPs evolving a wonder, and when you fight in the tournament, it makes no difference, you will reach the same progression as someone who didn’t evolve any Wonder, in other words, we are being deceived, there is no evolution, there is only the illusion that your city(army) got stronger...
Now I ask, what is this for?? Who did you hope to please with this??
It's been known since the beta that most were against this change, why insist on it??
Why penalize players who dedicated themselves so much, to evolve their wonders??
Were they too strong, beyond what you expected??
Okay, make an adjustment, but then you completely disable the Wonders of battle, it's absurd...
2° - The second reason was the recent change in tournaments, in order to balance the gain of relics, now every tournament is the same,
it doesn't matter anymore if it's silk or plank, it doesn't matter, they will be the same thing. Who complained about it??
Is this change to favor new players??
The same ones that don't spend on the game??
So you change such an old mechanic in the game, years playing like this,
without a notice in the news, without a plausible explanation, in the middle of a cycle??
Couldn't wait until the end of the cycle at least?? Starting in the marble tournament??
Tournaments that are already somewhat repetitive are now even more so,
what makes one tournament different from another now??
Nothing, it was the relics, but now it's lost...
There is a rumor that developers do not play their own game, these types of choices and attitudes being taken,
actually lead to the fans believe in this rumor, because any regular player would never agree or even seek to implement changes like these and this way...
So, what do you guys think about these reasons?? Do you agree?? Disagree??