jlow727
New Member
I was about to unlock the Shrine of the Shrewdy Shrooms on my main (I don't yet have Needles of the Tempest), and I began to ask myself whether it was better to have the +troops/3hr or the +strength in regards to tournaments. On one hand, you would have more troops to regularly throw at your enemy (without the supply and time-to-build cost), but on the other hand the troops you have do a better job of killing the enemy (which means fewer losses on your part and perhaps a better chance to win the higher rounds in tournaments).
The way I think of it (without any in-game experimentation):
If you and the enemy have the exact same amount of the exact same troops, then the battle would be perfectly balanced. For instance, both you and the enemy have 5 light ranged units. If you had a maxed out Needles of the Tempest, then your troops would deal 40% additional damage, meaning that in the time it would have taken the enemy to kill ~3.6 of your units, you would have killed 5 of theirs. This would result in you saving about 28% units (1.4 in this scenario) in a perfectly balanced fight, meaning you save some troops and have better chances of winning in the more challenging, unbalanced fights.
HOWEVER, if you instead had a maxed out Shrine of the Shrewdy Shrooms pumping out 1.5 light ranged units every 3 hours, you would probably end up with a LOT more units to just toss at the enemy. As long as you could come out with a slight victory at the end, it wouldn't matter how many you used up since you freely produce them very quickly.
Between the two of them, I'd imagine that the +troops/3hr would let you battle the enemy more often and thus accumulate more points, but I have no way of knowing that without doing in-game simulations (which I'm not really set up to do).
TL;DR
So really, this question boils down to which is better for tournaments: +troops/3hr or +strength. Does anybody know what math goes on behind the scenes to determine autobattle results?, because that would certainly make answering this question a lot easier.
The way I think of it (without any in-game experimentation):
If you and the enemy have the exact same amount of the exact same troops, then the battle would be perfectly balanced. For instance, both you and the enemy have 5 light ranged units. If you had a maxed out Needles of the Tempest, then your troops would deal 40% additional damage, meaning that in the time it would have taken the enemy to kill ~3.6 of your units, you would have killed 5 of theirs. This would result in you saving about 28% units (1.4 in this scenario) in a perfectly balanced fight, meaning you save some troops and have better chances of winning in the more challenging, unbalanced fights.
HOWEVER, if you instead had a maxed out Shrine of the Shrewdy Shrooms pumping out 1.5 light ranged units every 3 hours, you would probably end up with a LOT more units to just toss at the enemy. As long as you could come out with a slight victory at the end, it wouldn't matter how many you used up since you freely produce them very quickly.
Between the two of them, I'd imagine that the +troops/3hr would let you battle the enemy more often and thus accumulate more points, but I have no way of knowing that without doing in-game simulations (which I'm not really set up to do).
TL;DR
So really, this question boils down to which is better for tournaments: +troops/3hr or +strength. Does anybody know what math goes on behind the scenes to determine autobattle results?, because that would certainly make answering this question a lot easier.