First, a player should not be forced to trade since the goods needed can be days from available and not in the supply one may need. Second, the amounts earned were very hard earned and the cost was already prohibited for anything but the Marble, Steel, and Planks. With the disparity in fellowship activity, growth of players, primary boost levels and amounts needed for negotiation, or cater in the tournaments, it will now be almost impossible for me to make up those cost. And the players not in a fellowship are screwed. The old system allowed a player to be more independent and not forced into a fellowship which not everyone can do, nor are some of the ridiculous requirements of some fellowships an incentive. This is not right for you to keep changing the system that people worked in to develope their cities free of the constraints of limited trade availability and inability to join a fellowship that meets or accepts a players chosen style or availability of time.
Do you want this game to succeed??? The number of veteran players that left the game because of the previous unfair changes in scouting, and battling did not indicate that your update was considered unfair and generally disliked. What does it take for you to stop trying to fix what is not broken. Your choices belie the have fun concept. Where is the freedom of player style especially for those of us in the game over a year and you constantly update changes that impede our growth and advancement. You have not expanded the board for several months how about doing that instead of distroying the game with unfair arbitrary updates. This just sucks!