DeletedUser17492
Guest
Dear Developers!
I think you should really think about how to generate random quests. In the last event, most often than not I kept getting the same quest to do over and over. This really takes the fun out of playing elvenar and take part in events. I understand that you had this "great" idea of randomizing quests to prevent people from preparing for the next one while doing the previous one (I am not entirely sure what's wrong with that, but OK). However, straight up randomizing actually leads to repetition more than one expects.
You must have gotten wind of this, as for the current event (winter magic, 2019) it was announced that quests will not repeat. BS! The way this was solved is that now there is a really short quest, like "post x number of trades", inserted between the same elaborate, time consuming quests. For the last couple of days every other quest I got has been producing an ever growing number of basic goods, with having to post trades or giving neighbourly help between two.
This is a fake solution, we're having the same problem as before. So, here are two ways you can make this better:
1) In every group of tasks, go through all of them exactly once. Once a task is posted, take it out of circulation for the next 30-40 tasks. If you are worried that then one can guess near the end of that group of 30ish quests what hasn't been done yet, then just through in an extra 10, but not use all of them.
2) A slightly more complicated version would still allow for repetition, but only in a limited way. Start out with a group of quests with equal probability of being chosen next. If one is chosen, then throw it back in among the possibilities, but with half the probability as before. Repeat. This way if a quest is chosen twice, then to be chosen a third time has 25% of the chance of choosing a quest that has not appeared yet. This would prevent long streaks even with another quest thrown in between repetitions.
Cheers!
Frier
I think you should really think about how to generate random quests. In the last event, most often than not I kept getting the same quest to do over and over. This really takes the fun out of playing elvenar and take part in events. I understand that you had this "great" idea of randomizing quests to prevent people from preparing for the next one while doing the previous one (I am not entirely sure what's wrong with that, but OK). However, straight up randomizing actually leads to repetition more than one expects.
You must have gotten wind of this, as for the current event (winter magic, 2019) it was announced that quests will not repeat. BS! The way this was solved is that now there is a really short quest, like "post x number of trades", inserted between the same elaborate, time consuming quests. For the last couple of days every other quest I got has been producing an ever growing number of basic goods, with having to post trades or giving neighbourly help between two.
This is a fake solution, we're having the same problem as before. So, here are two ways you can make this better:
1) In every group of tasks, go through all of them exactly once. Once a task is posted, take it out of circulation for the next 30-40 tasks. If you are worried that then one can guess near the end of that group of 30ish quests what hasn't been done yet, then just through in an extra 10, but not use all of them.
2) A slightly more complicated version would still allow for repetition, but only in a limited way. Start out with a group of quests with equal probability of being chosen next. If one is chosen, then throw it back in among the possibilities, but with half the probability as before. Repeat. This way if a quest is chosen twice, then to be chosen a third time has 25% of the chance of choosing a quest that has not appeared yet. This would prevent long streaks even with another quest thrown in between repetitions.
Cheers!
Frier