I do like the format; mainly for the speed at which i can cash in currency.
As for the artifacts, i got 2 artifact strictly from cashing in 1745 keys. Im not counting the two artifacts you get as bonus from quest rewards. If i estimate another 2 artifacts from my remaining currency then id be at a grand total of 6. - Would i be able to get 3 artifacts from they keys won from the remaining quests i have to do plus the daily keys? That would be the question on whether or not i would be able to evolve the owl fully.
Time for the final results. And its a little frustrating..
I mentioned somewhere in here before that i didnt know that the reward grid/board would auto reshuffle for free if you cleared the whole thing. So for my first batch of cash ins, i was trying to get the 'present' reward, x2 if i could, and then shuffle to a new board. I thought whether or not i shuffeled mid board or at the end after clearing it that it would cost me the same amount of keys any way. - And that little fact seems to have been my near downfall.
My main city, i literally got my final artifact with my last 25 keys. Couldnt get any closer and succeed. And i proved that because my second city was literally 1 single present away form the final artifact ><. 19/20 presents for the last artifact.
If i had known about the free auto shuffle i would have made it. - If id have done one less shuffle on the first cash in i would have made it. If there was one more quest i would have made it. If there was one more daily reward i would have made it. Basically, one more, almost anything, and i would have made it. - All because of my not knowing about the free shuffle.
So thats a tad frustrating. On the up side tho, its an easy fix. A simple message sent out to the players pointing that out and all would be solved. So there has probably never been a more simple fix.
As for my over all thoughts on the event. They havnt changed much since my post during the event.
The new currency cash in system i thought was a good improvement. It allowed for the cashing in of currency at a much faster rate then those 3 rotating chest types. And anyone wit more then one city can understand the issue of taking an hour or two to cash in.. per city.
The only change i would make to the system is making that looking glass (see two squares before unlocking them) and the 2x (double reward for next unlock) cost the same amount to use. Them costing 15 and 17 was rather annoying.
The quest line i only have a minor irritation with that. The quests that required 'solve 10 encounters or solve 10 spire encounters' ... Change it to 8. - We already had this issue a couple event ago before the tourney change. Where the quest asked for 10 tourney encounters; which was very annoying since tourney provenience were based on 4 encounters each. The 'solve 10 encounters or solve 10 spire encounters' is no different. Each section of the spire is broken into four encounters. And the world map encounters; each provenience is based on 8 encounter (4x2). So it all leads back to 4. So alter the quest to 'solve 8 encounters or solve 8 spire encounters' .
Once again, i will not complain about the quest repetitiveness that many others do. I see this as a by product of inno listening to suggestions. They have removed a lot of the more problematic quests that we complained about for a long time. So when you remove a bunch of quests from the quest pool then that pool becomes smaller. Thus it naturally will become more repetitive.
So all in all, i liked the set up of the event (had i known about the free shuffle when completing the board). And my complaints are very minimal in my opinion. So i say it was a good event set up.