I'm still kinda concerned by the fact that people were disrupted by the new requirement to have level-appropriate workshops and factories in their cities. Event buildings aside, isn't the point of the game in general, not just events, to have the buildings in your city as close to the max level as possible? Ever since I started playing I've always kept everything in my city at the top level or have always been working to get them there. Is it actually a common thing to have buildings far below what you're able to upgrade them to that this new requirement was really a huge problem?
As far as the grand prize goes, I'm fine with it. FoE's gotten absolutely out of control by now with how over-the-top the event prizes are compared to what's obtained in the game normally but Elvenar is seemingly trying to keep things far more reasonable. That's probably only temporary, but for now I'm hoping Inno avoids the trend FoE has where each new event is trying to outdo the prizes from the previous one because really that's not very sustainable as far as game balance is concerned.
In case what I'm saying is unclear: I think FoE has a worse approach to events than Elvenar does. Elvenar requires relatively more work for generally tamer prizes, but it's much more balanced that way in terms of the whole game compared to FoE basically vomiting better and better prizes on players with every new event. It's possible to have too much of a good thing and that's exactly where FoE is right now. Everything that doesn't come from an event is essentially meaningless, and even event prizes are pretty meaningless because everything you win from one event is going to be outclassed by whatever comes in the next one. It's become an endless cycle of replacing event buildings and in that way, FoE's less fun for me than Elvenar is because FoE doesn't really care about city balance anymore and that's supposed to be one of the core pillars of the game.
"If everything is over powered, then nothing really is."
- 40k proverb
Elvenar's balance is beyond gak because everything is so exclusive (ie: phoenix & bears) and/or is out of reach due to tech locking (AW's)
So longer time players will ALWAYS have a massive leg-up over newer players, while early - mid game players will always be a drag on their fellowships due to lack of proper augments.
(ie: despite being O&G's chapter with a decent military production, my ability to help out in say plank + elixir tournaments is awful,
because my mortars suck and I have no way to boost them as their relevent AW is locked away until the end of Halflings!)
At least in FoE AW's aren't tech locked so even small players can build up solid boosts and be able to contribute just as equally as the biggest players do.
Or even this year's Winter event; the so-called "grand prize" is a dumpster fire. But if you were around last year & got a bunch of the Winter Village set buildings? OP as hell.
So now anyone who wasn't around for last year's event is even further behind last year's event, simply because they've so badly nerfed
everything about this year's event. >.<
Devs need to choose: either everything needs to be under powered so nothing is beyond the capabilities of already existing buildings...
OR
just open the flood gates and keep making every new event more powerful than the previous...
The latter is the far better option since;
a) newer players will be better able to 'keep pace' with more veteran players, and thus be seen in a more positive light especially on the Fellowship front
b) diamond spenders have a reason to 'chase the dragon' and keep throwing $$$ at every event so they can stay 'at the top'
Again, it's very simple;
"If EVERYTHING is over powered, then NOTHING really is."