Enevhar Aldarion
Oh Wise One
She said it's a regular Monday thing. That's how they have set it up.
Then there is something weird going on when a baby city with a 21 score is still around over a month later.
She said it's a regular Monday thing. That's how they have set it up.
probably bought a starter pack and then left the gameThen there is something weird going on when a baby city with a 21 score is still around over a month later.
US1: Chickennuggiboi
US2: Lupystitch
US3: Saragon
US4: Ian Telemon
US5: Valarvimar
US6: Mantouf
US7: Demko
US8: Whakkie
edited: now correct as of 29 Jan
It's possible, or it's also possible it's very active and the trader is always emptied and there's a lot of visiting so all culture is polished before you get to it. You're welcome to submit a ticket and I'll look. Manual movement has still not been activated so we have a lot of players hanging about in limbo waiting.OK - it is time for me to post:
In Khel, my smallest city, I am at the end of Ch. 11. I am in the #1 fellowship in that world, have a decent T avg, and top the spire every week.
In all my time here, my neighborhood has gone from horrid to better, to descent-ish... then after the big move I lost the small handful of nice trading neighbors I had. But NOW -yikes! Every week it seems to get worse, and now a huge portion of my city map is MH only for help, I have a ton of "Coin Cities", my trader is often less than one page, and usually full of teeny cross-tier trades from a few neighbors only.
@helya = Could this be one of those weird 'fall through the cracks' things? If so, could you help?
If not, how long must I work as a missionary in Khel? lol. I do vacuum up all those tiny trades...
I am posting a sceenshot from today, before I finished NH on my world map. (NOT! lol, oops - file too large)
Anyway, in the last 4 rows of my map, I have 9 coin cities now. NINE!
I don't usually worry too much about these things, but this is getting seriously ridiculous.
The criteria is pretty simple, furthest active players out from the center are moved first, but I have found some players get skipped, so until we have a working manual movement option, I check to see if you're indeed in an inactive area and if so, submit your city to the devs to be looked into. It can take a while, but most of the players on my list have been moved.@helya ~ not really sure why I should submit a ticket when nothing can be doneand not sure what the ticket should say, every week this is getting worse - I now count 14-16 'coin' cities! I am clearly on the edge of the world, surrounded by mostly infants; the trader is often empty, or only has a few players in it.
I am not sure what the criteria is for moving a city, but I must not be making the cut. Let's see:
- In #1 Fellowship on Khel
- Daily player
- Active in trading, world map NH, all events+
- buy diamonds
Am I missing something? *sigh* Just trying to understand what I am doing to warrant my being here.
@helya OK - I put in a ticket, and got the 'form letter' response... can you find it? Not sure how that works on your end.The criteria is pretty simple, furthest active players out from the center are moved first, but I have found some players get skipped, so until we have a working manual movement option, I check to see if you're indeed in an inactive area and if so, submit your city to the devs to be looked into. It can take a while, but most of the players on my list have been moved.
I'll be crossing fingers for you. And toes. Let us know if you get out of the wasteland.@helya OK - I put in a ticket, and got the 'form letter' response... can you find it? Not sure how that works on your end.
Ever Hopefully Yours,
Stranded in Khel
(lol)
Stranded in Khel
(lol)
If Elvenar wasn't a flat world, then we'd have to cancel all our Abyssal BASE Jumping activities.so INNO's worlds are flat and don't wrap around? So how would that work with cities at the edge? They can only expand on one direction?
There is one unfortunate thing that everyone has to remember about how the world map is set up. Each server has a center location and all cities are placed in the concentric rings around that center, slowly filling up each ring further and further from this center. What that means is that there will always be a bunch of cities in the outermost rings who will always have zero neighbors in two directions. The servers are realistically unlimited for these rings, so, unlike the real world, you cannot travel so far east that you find the western edge of the cities. There will always be that edge, and empty space, in all directions from the center.