It appears to me that the worlds have become unbalanced as far as the boosted goods players produce. More specifically, it appears that most players in my worlds have the same boosts making it nearly impossible to acquire the other goods. It is clear that far too many players in my worlds (especially in Khelonaar) have dust and cosmic bismuth boosts (at the moment, of 152 pages of trades, 85 of them are offering the cosmic bismuth and everyone is looking for shrooms). I suspect the unbalance is a result of players dropping out of the game. I don't know if there is a solution to the problem, but it has become very frustrating given it is impossible to progress if the needed goods can't be acquired through trading. For non-sentient goods, at least the wholesaler is an option, albeit an expensive one, but for sentient goods, there really are no options when the ratio for trading with the wholesaler, the decay rate, and the need for divine seeds to produce sentient goods is factored in. Anyone else notice the same phenomenon?