DeletedUser24059
Guest
Game version: many versions. the bug is from 3+ years
HTML5 Yes
Game world: Ceravyn
Browser : many version Chrome
Operating System: windows 10 pro
Screen resolution: 2560x1080
Account name: mei881
Humans or Elves: elves
Reproducibility: 3/5
Current situation:
frequently after a building was upgraded, or after just looling an information for a building in the tooltip when we mouse over to other building, it show info from the building we have been seen for a while. The info seems suspicious so you move the mouse ouside the building and then mouse over back and now it shows the right info. Very annoying on same type of buildings: show wrong info often for the same type of production and this could come to a missing number of needed production.
Expected result: the tooltip info must always be accurate
Reproduction Steps
1. Mouse over a building and check the level, what produce, time the prodution will be ready, production type
2. Mouse over other building and check the level, what produce, time the prodution will be ready, production type
Reproduction Steps
1. Mouse over a building and check the level, what produce, time the prodution will be ready, production type
2. Mouse over the same building and check the level, what produce, time the prodution will be ready, production type
This can be prevented by adding a js generated timestamp so you can say that this is changed now
HTML5 Yes
Game world: Ceravyn
Browser : many version Chrome
Operating System: windows 10 pro
Screen resolution: 2560x1080
Account name: mei881
Humans or Elves: elves
Reproducibility: 3/5
Current situation:
frequently after a building was upgraded, or after just looling an information for a building in the tooltip when we mouse over to other building, it show info from the building we have been seen for a while. The info seems suspicious so you move the mouse ouside the building and then mouse over back and now it shows the right info. Very annoying on same type of buildings: show wrong info often for the same type of production and this could come to a missing number of needed production.
Expected result: the tooltip info must always be accurate
Reproduction Steps
1. Mouse over a building and check the level, what produce, time the prodution will be ready, production type
2. Mouse over other building and check the level, what produce, time the prodution will be ready, production type
Reproduction Steps
1. Mouse over a building and check the level, what produce, time the prodution will be ready, production type
2. Mouse over the same building and check the level, what produce, time the prodution will be ready, production type
This can be prevented by adding a js generated timestamp so you can say that this is changed now
Attachments
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mouseoverInfo.png203.4 KB · Views: 158
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mouseoverInfo2.png170.4 KB · Views: 130
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mouseoverInfo3.png167.9 KB · Views: 136
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mouseoverInfo4.png305.8 KB · Views: 119
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mouseoverInfo5.png445 KB · Views: 131
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mouseoverInfo6.png174.1 KB · Views: 129
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mouseoverInfo7.png156.6 KB · Views: 131
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mouseoverInfo8.png142.6 KB · Views: 131
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mouseoverInfo9.png153.2 KB · Views: 131
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mouseoverInfo91.png155.6 KB · Views: 128