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    Your Elvenar Team

Your chance to vote on how you feel about Fellowship Adventures!

Jackluyt

Platinum Leaf -FB
Here's your chance to say how you feel about the Fellowship Adventures!


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The Adventures have been widely discussed by our 4000 members on Facebook - here are some points that were raised


  1. Fellowship Adventures is an interesting idea! And so far it looks good. It seems likely that this was added to the game structure, just like the Tournaments, to keep the fast players busy when they have finished the tree, or have hit a slow patch in one of the Guest Races.

    If that was the intention - then full marks to the design team for giving us something interesting to hold attention, while they slow down the tech tree, and put brakes on how big a city can be, and how far out you can explore...

  2. Because every Adventure Item can be made with a simple level one factory or workshop, even beginners can contribute equally! (Except for the pay materials waypoints).

  3. One hopes that we do not go the way that games like Zynga’s Farmville went - a new event or quest every week or so. That is why I left those games - they become too ‘busy’ - and became stressful struggling to finish everything without feeling guilty when not succeeding.
    Elvenar’s charm for me, so far, is its simplicity.
    Let’s hope we do not lose that!

  4. There is no doubt that these events will change the way that most fellowships approach their game. Just like the Tournaments, there will be those that chose to participate, or not - and I foresee people migrating to different fellowships whose style of play matches their own.

    Most likely, in future we will have four kinds of fellowship:

    a. Social - where anything goes and players can behave exactly as they please;
    b. Generalist - more serious than Social, but ‘specialising’ in a little of this and a little of that
    c. Tournament fanatics
    d. Adventure fanatics
    :)

    I think that you will see a lot of Fellowship re-organisation and player movement because of the Adventures.
    And some Fellowships may add a line to their description, to explain where they stand!
    I'm guessing we will see Fellowships who advertise that they WANT to do Adventures - and those who DO NOT - and the same will apply to Tournaments.
    Some Fellowships will decide to be ‘relaxed and social' - and some will advertise themselves as 'serious'.
    It will become more important than ever to find a fellowship where you 'fit' - and feel comfortable!
    We will see!!
    I’ve already seen how busy our Chat has become, with people planning the route to the prize, and deciding who will do what...

  5. There is a group of peace-loving people who hate fighting. They bemoan the fact that they joined a city building game - and suddenly it became obligatory to fight.
    I think they will be delighted with this new feature!!

  6. I am hoping that someone on the design team explains the odd decision to make us build Tier One non-boosted buildings for these Adventures. It makes no sense to me!
    Surely there must be something else we could do - more logical and less inherently destructive than being ‘forced’ to build junk buildings that one never would otherwise?

    That is, for me, the weak point of the Special Events - they put pressure on players to do things that make no sense - and as such the opportunity to teach Good Game-Play to the beginners is lost....

  7. The Adventures are very complicated!
    One hopes that future editions will follow more or less the same pattern - so one does not have to figure out a whole bunch of new stuff each time...

  8. It seems inevitable that high-intensity Fellowships are going to gobble up the first twenty-plus rank rewards every time an Event is run.
    This has been discussed on the Forum - and it appears inevitable.
    But the other prizes are not to be sneezed at - and there is a lot of fun to be had for the whole Fellowship!!
    There is not much Fun in the special Events, recently...

  9. The Adventures have been criticized because little Fellowships don't have a chance of getting the final prize.
    There is an easy solution:
    Fellowships that are not interested in going for a Top-Fifty place can just finish one path for each Stage and snaffle the Stage Buildings!
    :)

  10. Quite a few players have criticised the need to cycle through all the offers over and over - and say that they would be more likely to take part if there was a drop-menu one could choose from.

  11. I would like to see a random spinning wheel that everyone gets to spin one or more times!
    Perhaps at the end of each of the paths?
    It would give everyone the chance to win a mystery prize - that could be something very special, or something very ordinary - depending on the luck of the draw!!
    That would make the Adventure more exciting - without the design team having to give EVERYONE a massive prize!!
    :)


  12. The Fellowship Leaderboard is a great idea!
    It really gets a fellowship up and going, and working as a team.
    It would be wonderful if they could do one for the Tournaments too!



Final Comment


Either these Adventures will bring fellowships closer and create a better, closer game experience for the members...
... or people will hate them and ignore them!

Life is like a gigantic Smörgåsbord - some people prefer jellied eels, and some people go for smoked pork ribs!​


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Neither is right...
... and neither is wrong!!

This first round seems like a good step in the right direction - but there is room for improvement.

Usually, when InnoGames add anything to the game, there is a mass counter-reaction, with hundreds of people threatening to stop playing.
The design team can take it as a vast compliment that this time round, the over-all reaction has been fall less negative - and many fellowships are really enjoying this!!


Don't forget our EPL Event Guide – which is constantly re-written with all the strategy Tips that we discover in our fellowships, and that are posted on the Forum.
You are welcome to suggest corrections and additions!!


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https://www.facebook.com/notes/elve...eptember-in-the-live-worlds/1911228342465878/
 
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Deleted User - 1528929

Guest
need more choices:
our fellowship participated in the first event but felt the 3 stage prizes for all level players were not worth the effort
our fellowship will be participating in a minimalist manner as the recovery period between was too short and the tourneys offer much better return for the time and effort invested.
our fellowship feels the early chapter players below orcs level got shafted with the stage prizes offered which had lousy CP and marginally useful second offering.
our fellowship feels that tho we came in about 10th overall, the prize for achieving that level was pathetic.
 

SoggyShorts

Mathematician par Excellence
need more choices:
our fellowship participated in the first event but felt the 3 stage prizes for all level players were not worth the effort
our fellowship will be participating in a minimalist manner as the recovery period between was too short and the tourneys offer much better return for the time and effort invested.
our fellowship feels the early chapter players below orcs level got shafted with the stage prizes offered which had lousy CP and marginally useful second offering.
our fellowship feels that tho we came in about 10th overall, the prize for achieving that level was pathetic.
If all of what you just posted had been a choice, it would be the one I'd have chosen.
 

SoggyShorts

Mathematician par Excellence
I like the idea of Fellowship Adventures but the prizes are not in line with the effort needed to gain them. The tasks are also very boring and repetitive and we need more of a break between events.
I'd be happy if there was a near constant stream of events, BUT they would have to be different. Far less mindless quest cycling for one, and some very simple Menhiroks-like quests in between.
 

DeletedUser7738

Guest
There really needs to be 2 incentives: rewards that recognise the efforts of those FS's willing & able to complete the entire FA and get into the top ranking; and rewards that recognise the efforts of those FS's who want to only finish each level to get to the chest. Imo the rewards as they were presented in the first go around were a slap in the face to the every player, no matter the course or ranking received. I love a good challenge but not when the effort and rewards clearly and so lopsidedly favour the company over the players.
 

DeletedUser1527

Guest
If I participate at all it will be minimal. I am pretty sure this goes for many in my FS. There hasn't been nearly enough time to recover from the last one. Many in our FS don't feel the prizes are worth the effort. Our players range from chapter 1 all the way through the end and were not at all happy with the mana buildings, while the higher ranking players were ok with them. There needs to be better balance in the prizes. Keep giving mana producing buildings, but make the amount of culture/ pop/supplies better.
 

DeletedUser11767

Guest
I very much enjoyed the FA and look forward to the next one, but I am a fairly new player and not that far along. We didn't finish the 2nd map, and to be honest I'm not even sure what our prizes were. Having the same adventure again will be useful as we didn't quite understand the mechanics of the first time around and are better versed now.

Variety would be nice, but if that happens I would like to see a very clear set of instructions on how the new adventure will work. The message when you decline a quest saying "This cannot be undone" was deceiving to some, so they were completing all the quests to cycle around at first. Since we picked the blue path, there were several badges that were unneeded, and once everyone understood how to cycle through quests we progressed much faster, but it took valuable time and resources before everyone was on the same page.

Having more than neighborly help to interact with my fellows was a great addition to the game, and I sincerely hope that events like this continue on a regular basis.
 

edeba

Well-Known Member
Our fellowship came in first and it was so much work, not looking forward to another event and the work put in was so much greater that even the value of the first prize. The level prizes were pathetic.

need more choices:
our fellowship participated in the first event but felt the 3 stage prizes for all level players were not worth the effort
our fellowship will be participating in a minimalist manner as the recovery period between was too short and the tourneys offer much better return for the time and effort invested.
our fellowship feels the early chapter players below orcs level got shafted with the stage prizes offered which had lousy CP and marginally useful second offering.
our fellowship feels that tho we came in about 10th overall, the prize for achieving that level was pathetic.
 

DeletedUser9217

Guest
but now they are adding the non-boosted to Adventures which takes up lots of room, in a space starved town, taking away resources, coin, and then it takes weeks to get back into balance so that it can all be negatively impacted again. The amount of kp that is wasted on these non-boosted factories and is a definite waste that could be put to other uses.
 

DeletedUser3468

Guest
It depends on which of my Fellowships we're talking about. (I'm in 5 that have more than just one member and one that is just me plus someone I think isn't actually playing)
The Fellowship that has the largest number of newer players did very well in the last one, had a lot of fun, and want to do it again. The main reason we did well is that we were able to communicate effectively so we didn't waste too much time or effort. We made it to the end, did the bottomless pit and even made it into the top 50 for our world.

One Fellowship had a larger amount of confusion as to what was required, did not communicate well, and did not finish. We still enjoyed it but this time we're better prepared and have vowed to communicate more effectively this time.

Another Fellowship didn't make it past the first couple points on the 3rd map because no one was paying attention to what was being said and this ended up in causing tension in the group. We've gotten over it and are also vowing to communicate better this time. (I'm not holding my breath on this though!)

All of my Fellowships agree that the new Adventure is happening way too soon and want to see an end to the constant quest cycling and the poor quality of the prizes which were not even close to being worth the amount of effort and work that went into playing and finishing.

Finally one of my Fellowships has already decided to sit this one out and just concentrate on the Tournament instead.
 

DeletedUser1996

Guest
new Adventure is happening way too soon and want to see an end to the constant quest cycling and the poor quality of the prizes which were not even close to being worth the amount of effort and work that went into playing and finishing.
This pretty much sums it up Perfectly ! - and not only my FS, but, talked to a few neighbors that said just about the same for their FS.
The Prizes are not that great for the time, effort and stress put into it. Not to mention too heavy on this point, but it really Mucks up doing the Tourny at the same time ! With this new one -We are pretty much sitting it out this time -we may kick a few tires , but we are not driving it far.
 
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Jackluyt

Platinum Leaf -FB
I would like to see a random spinning wheel that everyone gets to spin one or more times!
Perhaps at the end of each of the paths?
It would give everyone the chance to win a mystery prize - that could be something very special, or something very ordinary - depending on the luck of the draw!!
That would make the Adventure more exciting - without the design team having to give EVERYONE a massive prize!!
:)
 

DeletedUser1996

Guest
hmmm - liking that idea Jack :) anything would be better than now.
 

DeletedUser7347

Guest
Had one FS that really enjoyed the event, though was slow to get moving with it. Once more understood the event, things really became interesting.

I don't mind the ranking system in-place now with the event, however, would like to see something else done with the points. Maybe establish a reward where the FS can spend accumulated ranking points for additional rewards. (i.e. spend 1000 points, all FS members (that participated) receive bldg that provides XYZ; spend 5,000 points receive building that provides 2 x XYZ, spend 10,000 points receive bldg that provides 3 x XYZ...) Once spent, anytime during the event, the points are deducted from the FSs overall score. That way, FSs have to decide if they are going to go for the top of the leader boards to get the current rewards or use the points obtained to get their members additional buildings that might benefit their city down the road?

Was torn between the 4 week reset period or > 4 week. If run too often with the current rewards, many members are just going to do the minimum.

Quest selection really needs to change. If nothing else, put them in numerical order based on Offer #. A drop down box or something would be even better, but not sure if they could implement that into the current game system.
 

DeletedUser7347

Guest
Fellowship had a larger amount of confusion as to what was required, did not communicate well

Sheianna. One thing I did for a Fellowship that wanted to participate was to set-up a DISCORD server for the FS. For those members that used it, it has really helped out with communications and sharing of information. Much better than the internal chat or messaging system. Discord is a free service that can be used within a web browser, an app downloaded to a computer, or a smart phone app. For this FS, we are only using the text chat functions to share information, but if you want, there is also a voice chat feature.
 

Risen Malchiah

Well-Known Member
Ideas various players have suggested which would improve the event:

1 - Provide an alternative to the quest cycling.
2 - Provide an individual player incentive for greater participation.
3 - Reduce the cost or place an extra reward along the orange path. Edit: This applied when the orange path required goods.
4 - Blue & Green paths are too similar. Maybe make one the combat path that was originally hinted at. Edit: Now ALL 3 paths are too similar.
5 - Provide a fellowship tab that lists players who have participated in each stage.
6 - Restructure the bottomless pit to use any and all badges.
7 - Provide a more precise timer so people know exactly when it ends.
8 - Allow players a choice between multiple possible buildings upon completion of stage 3.
9 - Don't run the event too often.

And the newest one:

10 - Make sure the event works. :p

Edit: Now all 3 paths are similar and require a mixture of badges, which makes them all pretty much the same except some require less badges to complete than others. There needs to be variation between the 3 paths, otherwise what's the points of having a map with 3 options if mathematically one path stands above the rest?
 
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