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    Your Elvenar Team

Advice Sought on Chapter 3 City layout

Meadowlark

Member
I'm going to be starting Chapter 3 and I'm looking for advice about city layout and prizes to go for in the current event. I've identified Cozy Farm as one I probably want, but not sure about the others. I'm trying to keep my city small -- trying for a 4x3 expansion layout.

Here is my idea so far -- I'd like to have more resource production and maybe more workshops and a bigger armory, but I think I can eke out with the identified buildings. I'm not that attached to the Voice of the Prophet building and would be happy to turn it in for another building from the current event.

 

BrinDarby

Well-Known Member
As a longtime player running tiny cities, no AWs,
I think you can safely add 3 more expansions, and
still be ok. Only upgrade MH when it prevents you
from doing something in your city like scouting or
researching. Just cause you can, isn't a good enough
reason yet, nor is those pesky personal tasks, skip'm.
T3 ( gems for you ) won't be need'd till CH5, so I'd
sell that off and add more T1/T2. If for any reason
you need some T3, just sell some T1/T2 for it.

This Event is perfect for getting you a couple good
culture only 3x3s. They are Not daily prizes, but those
extra prizes on some boards. If you also want the Daily
prize that day, you're getting a 2-fer even if you have
to clear the whole board, but Event culture is sooo
much better than stuff you can just build, by far. Because
you want to stay tiny, I doubt you can use another one
of those CozyFarms.

Below I did add the 3 expansions, and left you specific
space for some upgrades and more of stuff like.....
Housing/workshops/T1/T2. I also add'd (3) 3x3s to
show where I'd put them. I was pretty stingy on using
roads, I think..... lol.

 

BrinDarby

Well-Known Member
@Meadowlark ,
If you plan to put out "TheHive" set ( and I would if
I were you ), you might not get much more else add'd
but there is even room to shoehorn it in.
 

BrinDarby

Well-Known Member
One thing to think about Meadowlark, in the modern
era of Elvenar, its all about getting into CH5 and
opening up Spire along with having Tourn open and
be'n in a fellowship, as a starting point foundation.

Because RRs now have other (grrr) uses, most event
bldgs will be "replaceable" below CH5. This event's
set offers S.Frags if you get thru Task #62 and hit 180
or more Event points. You can miss the last bldg at
260 and still get the frags. Even if you never upgrade
it, its still a "keeper" longterm because of the xtra Frags.

I look'd back and before the force migration, 2 of my
cities were park'd in CH3 with 24 expansions as listed
on ElvenStats, 1 of which was premium. That got me
room for some Event stuff, (6) T2 & (8) T1 and from
there got me all the way thru CH5 with no xtra Land
add'd. As a target, I'm estimating a total of 32-34
expansions to get thru CH6 and have room for the
guest race bldgs. 20-24 should be enough to get
thru CH5 comfortably.

I always play the GrandPrize only strategy, and only
play on days I'm ok with the daily prize if I win a few.
The current event lends itself to a slightly different
strategy compared to most other ones. Rather than
using Alot of currency on 3-4 days, its better to try
and play as many days as currency allows. You're
trying to pick off the x2/x3/x4's and perhaps the
daily prize or other good prizes, then stop for that
board. Giving yourself as many chances for those
x2/x3/x4 tiles as possible. Any way ya do it, you'll
win far more bldgs that you can ever place..... lol

Each event I check iDavis for the stats on the event
bldgs. Every player will need different things. It does
matter alot how they plan to play as to which bldgs
do them the best help. Early CH players can't go
wrong with good culture only bldgs & even a couple
cul/pop bldgs
. Personal preference will determine
what other bldgs to keep, like ones that give troops
or stuff thats hard to get any other way like SFs/CCs.

We can always help you play city tetris, but your own
playstyle will determine, usually, which Event bldgs
you go after and how much Land you do/don't add.
 

ZeNSiErT

Member
I'm going to be starting Chapter 3 and I'm looking for advice about city layout and prizes to go for in the current event. I've identified Cozy Farm as one I probably want, but not sure about the others. I'm trying to keep my city small -- trying for a 4x3 expansion layout.
What do you want to do with this village? If the target is known, we may be able to help better.
 

Meadowlark

Member
What do you want to do with this village? If the target is known, we may be able to help better.
My overall strategy is to grow very slowly and hoard a lot of resources along the way. I want to have the capability to go to the top of the spire and score 2k or more in the tournament consistently. I want to rely on having a few high-level buildings in a compact space while still having some area available for low-level buildings for events and FAs. I work full time but have some flexibility in working from home, so 4-5 days a week I'm able to collect multiple times during the day; therefore I can get away with having fewer factories and workshops and a lower-level barracks and fewer armories than average. In general I like to plan a city layout that I can "grow into" over the course of a chapter.

I use a mixed approach of catering and fighting. I basically fight until my losses using the Autofight option get too big and then I cater.

I belong to a fellowship that is very helpful in terms of neighborly help, so I can usually count on having my culture buildings polished regularly.
 
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BrinDarby

Well-Known Member
Because Inno tweak'd Ch1-5, I'll readjust my
guess to 24-26 expansions to get into/thru CH5
and do all you want to do. I wish you luck on
doing it with less if you try. The real "hoarding"
begins when you "pause" research/progression,
once you open Spire, while optimizing your city.
The faster you get to that point, the more stuff
you Don't win from an earlier CH that would
need RRs to upgrade.

TheHive set, in the current event, is need'd for
the S.Frags, other than that.... you're trying to
win bldgs to help you to get to CH5, which
then can just be replaced. (keep TheHive tho)

I only say this cause you might rethink your cap
@ 4x3 (12 exp) to say 16-18 atleast, knowing
you'll still need a couple more once you open
Spire at CH5. If you're gonna need it anyway,
might as well make life easier now with more
land. ;)
 

BrinDarby

Well-Known Member
Saw you add'd another expansion, to your max 12.
Sure you will need more Culture, but as workshops
and residences get 1 bigger ( 4x3 3x3 ) everything
still fits in the same place with little moving around.
Your Orig post's example was with upgrades so this
might be helpfull.... or not....
1714854923925.png


It keeps the barracks in a place easily upgraded (bigger)
and room close by for training grounds, if you want it.
Not sure you can get alot more manufacturing if you
also add armories, but there's xtra pop, so you could
dump 1-2 of those residences as you're building up.

If you move that 1 bigger workshop, there's instant
room for CozyFarm, not so much tho for TheHive also.
 

Henroo

Oh Wise One
@Meadowlark With regard to the early chapters, I would pay close attention to what @BrinDarby says. He is without question the best player for maximizing the efficiency of low chapter cities. I've never pursued the strategy of parking a city early in the game and optimizing it. He has, and he had done very well with it.
 

BrinDarby

Well-Known Member
Aww shucks, Henroo....
Iamthouth's plan works too. I was bored
and revisited this thread, this time staying
within the 12 exp rule...... hehe.
 

Meadowlark

Member
@Henroo, @BrinDarby has given me a lot of excellent advice I'm still chewing on. I'm plowing through the current event to get a few event buildings. Based on Brin's advice, I plan to expand my city to 4x4 in preparation for chapter 4, then tournament my way to chapter 5 and the Spire while trying to keep my city that size. We'll see if I can manage! I won't be able to get the full Hive set, but I'm trying to get to quest 62 and get enough of the buildings to have 5 total set buildings and maximize spell fragment yield.
 

Meadowlark

Member
Now that I'm in chapter 3 and have listened to some good advice from @BrinDarby and others, I have decided to expand to 4x4 for my city and have a layout that will hopefully take me through chapter 4 and into chapter 5. My goal is to fight as much as I can autofight and then cater for tournament and eventually Spire. I want to have some extra low-level workshops and basic goods factories for events and FAs. I have gotten all but the final Hive building and four Cozy Farms from the current event. I have a few other miscellaneous culture buildings I could tuck into corners.

This is my current idea for a city layout. All suggestions are welcome!

 

BrinDarby

Well-Known Member
Your "current footprint can handle 1 xtra armory
(both lvl4) and TheHive set.
1715342731705.png

Now as per your suggested layout , hmmmm
551/439/464 ... T1/T2/T3 is your reg output, keeping production times the same, not counting your Boost%, according to aArchitect, and not taking into account game "value" of those goods (2.25-1.5-1) The game seems to ask for amounts "graduated" like 360 T1 - 280 T2 - 180 T3 in the Spire ( litterally, my current cost in my smallest city Lvl 2, enc 1, try 1 in the Spire (+coins/tools)).... and roughly those same ratios in your reg encounters, therefore your production should mimmick that 6 : 4.5 : 3, so even if you make all 3 types.... you'd make too few T1, and too much T3. I've never made T3, not in reg production ( bldgs huge ), I've always traded for it.... especially since globally there's already too much T3 floating around. I have no clue if thats ( sample city ) "enough" to sustain all you want to do, but thats a different Q totally. SoggyShorts taught me to stay "balanced", so I used the game's examples of what it ask's for (ratios) , to balance out my cities. Once you have "more" , you can look @ not how many bldgs, but in a 24 hr period, what is your total output. Thats how I balanced things closer to that 6 : 4.5 : 3 per day. (even 5,4,3 works)

I want to have some extra low-level workshops and basic goods factories for events and FAs.
You Layout ( to me ) kinda fails there. Looking @ the tasks you saw during this event..... 9hour ( T1 ), 3hour ( T1 ), 5min, 15min, 1hr, 3hr, and 9hr (tools) ...... the stoppers really are the 9hr ones. Unless you plan to have a crapload so you can do all of those simultaniously ( you plan doesn't, mine don't either ), you're basically looking @ (5-6) T1 lvl4, and (4) lvl1 workshops xtra, with a minimum of (4) more workshops and (6-8) bigger T1. That alows you to keep (6) 9hr T1, or (4) 9hr groceries cooking, while still making other stuff and not impacting your reg tools/goods productions. Also the lvl4 T1 will upgrade fast ( not get bigger (planks)) for those tasks asking for 1-2 bldgs to lvl5 or higher. Then just rebuild back to lvl4, i.e.- rinse/repeat. You can cheat and just have (2) lvl4 and (4) lvl1 of the T1, just so you have 2 rdy to go, to upgrade for those tasks. When using just for FAs, xtra workshops all should be lvl1 ( for 2min brews ) and the T1 just needs to stay 2x1s (smallest) but could be lvl 5 ( for planks ).

You only need 2 "big boys" (workshops) cause if you sparkle them (PoP) you can recoup tools fairly fast, the rest can be baby ones. Lets face it, you can only time boost 1 at a time, so ya really only need 1, but not time boosting, 2 can fair well especially if they're Magic ones, or the biggest you can make naturally. I have (4) CH6 cities, and they all currently only have 7 total workshops each. I personally think its a "luxury" to have 4 xtra baby workshops and 6 baby T1, for those 9hr productions. They aren't need'd for basic functioning of my cities, just there for tasks.

You will never survive with just (1) lvl8 armory, especially without other bldgs producing troops. Plus, using auto-fight, will chew up troops faster than trying to fight manually..... So there, I shall just wish you "good luck w/that" if you try. Now, you will need "training grounds" so you can train 2 types simultaniously..... like Cerebus and Treant/Paladin, and ;) you can actually get by pretty well just using those 2 types. (95% time)

I do think once you get into CH5, 4x4 won't be enough ( and thats from someone who has run the tiny'est cities ) but if you have plann'd to use a 4x4 layout, I say add that land sooner rather than later, and get TheHive producing Frags now. Try to use any land you have, even if its stuff easily torn down/cheap, for other stuff. Open tiles are wasted tiles, even if you have some open flex space, to make moving stuff around easier, you can plop down a bunch of the 1x1 signposts untill you need to move stuff around, then just sell some off for the space.

Last off, remember .... your FS members/your neighbors can only "help", and you can only sparkle(EE) bldgs 2x2 or bigger...... So if you run a city that depends on help ( culture deficient ( <170% )) you need to have things for ppl to help. Good rule of thumb, is @least 2 of the biggest/best culture you can get, so you can keep those "sparkled" if need be (EE)..... My smallest cities have (3) ...... (2) 3x4s + (1) 3x3 , and they are the best "culture per tile" bldgs for thier size, ..... and for ANY size , Lava Codex 2x2 is the GoldStandard. They are always Culture only bldgs. Thats why sometimes its better to add a residence and a culture only bldg, rather than a culture/population combo bldg. For now I agree with your 2 Cozy Farms, but if you "win/get" a couple Magic residences, its hard not to make the case add'n those and cul only bldgs, rather than most hybrid bldgs. #1 rule tho, its not about what I or anyone say, its what works best in your city..... there is no right/wrong , just what works best for you.

Congrats on getting 5/6 of TheHive Set
 
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Meadowlark

Member
Thank you @iamthouth and @BrinDarby ! Good suggestions.

@BrinDarby with regard to balance of resource production, the Hive set produces some extra t1 and t2, so I was counting on that to supplement. I could maybe swap out one of those gems for more low-level planks, workshops, or armories (as needed). One thing I used to do was build several level 1 armories at night, set my troop production, then knock them down and build either workshops or t1 buildings as required for the event for overnight productions.
 
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