Gath Of Baal
Well-Known Member
Its been awhile since I have tried to post an idea on these or the beta forums, Probably a long shot, but here I go again..
I actually propose 2 new starting races, though I will only get into detail about 1 on this thread.
Here is my reasoning for having 2 or even needing new starting races to begin with
1) We have Humans and Elves which are goodly races, so now we need 2 evil races to inhabit Elvenar , Undead and D___ _l__s
2) A whole new set of guest races will need to be come up with to make evil play unique like Trolls, Ogres, Minotaur's etc
3) An opportunity to expand on the tournament and fellowship adventure system by adding faction tournaments, the whole good vs evil thing
4) Increased replay value.. Why have 7 worlds worth of Elf and Human cities
5) An opportunity to develop the game even more then just adding a new guest race or event every few months
6) A chance to make borderline or burnt out players fall in love with the game again, and maybe bring back some who have left
7) Attract a whole new player base who like the evil fantasy aspect (not everyone wants to be the good guy)
The Undead
I picture in my head the Undead having a dark gothic medieval feel to them, were an Undead town would look more like a graveyard , with lots of Spiked Fences, Ruined Statues, Crypts, Tombs and Mausoleums to represent all the different buildings within the game, I have no artistic talent so I had to borrow something to use as an example
This picture is close to the vison in my head
Undead Troops
Skeleton Warrior -- Light Melee
Skeleton Archer -- Light Range
Zombies or werewolves --- Heavy Melee
Vampire ---- Mage Unit
Skeleton Giant --- Heavy ranged (picture a giant throwing boulders)
All the troops types would have the exact same stats of their good faction equivalent for game balance.. New mercenary units should be added for the evil faction that both evil races would have access to
Undead Ancient Wonders
The Alter Of Bones -- Would have the same effect as the Sanctuary / Monastery for game balance. -- I picture in my mind a necromancer standing behind an alter on top of the ruins of a small tower that's ground is covered in bones, skulls and old weapons.. For the animation, every time the necromancer lifts his arms a skeleton gets up and picks up a sword and swings it … it is a military AW after all
The Crypt Of Skulls -- Would have the same effect as the Lighthouse / Bell spire -- I see a huge dragon skull with its mouth open leading into a crypt surrounded by smaller dragon skulls and a ghostly green light radiating from the skulls eyes and entrance also a few dead trees to the side and back
Ancient Wonder Shared By Faction
The Wall Of Woe -- Would have the same effect as the Needles Of The Tempest --
The Pit Of Misery -- Would have the same effect as the Endless Excavation --
The Book Of The Dead -- Would have the same effect as the Tome Of Secrets --
Oblivion Chasm -- Would have the same effect as the Golden Abyss --
All the ancient wonders would be the size of the good faction equivalent and gain the same bonuses as they are leveled. A player would unlock the Ancient wonders in the same order as the good faction, and after the race specific Wonders are unlocked then the Guest race Wonders would start.. Each new evil faction guest race wonders would have the exact same stats and benefits as their equivalent guest race for the good faction...
Faction Tournament
Would be a global event in each world, were individuals scores would be added up towards what ever faction they belonged to.. It would not matter that a player was in a fellowship with the other sides faction members since its the score of the individual that is added to the total pool for that faction.. The ways to score points would change every faction tournament and would all be performance based and could even be incorporated into Tournaments or Fellowship adventures as a little more incentive for individual participation in each.. Not only would you be participating for the betterment of your fellowship, you would also be participating for the good of your faction if it was so used in this manner.
Of course these faction tournaments could not start right away since the good side would have a huge advantage in existing worlds.. Instead they would start after enough time has passed for the evil faction to build up their towns and progress through the game.. The only way the faction tournament could be implemented quicker would be on a newly created world where everyone starts with a clean slate..
Even if the evil faction idea does not go through, the faction tournament idea still could be used in the same way as Human Vs Elf
I know my idea in its entirety would be hard to implement, but it never hurts to ask or put something out there for the community to see.. Who knows, maybe INNO is looking for an idea..
Maybe this idea does better then my last one
https://us.forum.elvenar.com/index.php?threads/a-traveler-has-arrived.6217/#post-78703
I actually propose 2 new starting races, though I will only get into detail about 1 on this thread.
Here is my reasoning for having 2 or even needing new starting races to begin with
1) We have Humans and Elves which are goodly races, so now we need 2 evil races to inhabit Elvenar , Undead and D___ _l__s
2) A whole new set of guest races will need to be come up with to make evil play unique like Trolls, Ogres, Minotaur's etc
3) An opportunity to expand on the tournament and fellowship adventure system by adding faction tournaments, the whole good vs evil thing
4) Increased replay value.. Why have 7 worlds worth of Elf and Human cities
5) An opportunity to develop the game even more then just adding a new guest race or event every few months
6) A chance to make borderline or burnt out players fall in love with the game again, and maybe bring back some who have left
7) Attract a whole new player base who like the evil fantasy aspect (not everyone wants to be the good guy)
The Undead
I picture in my head the Undead having a dark gothic medieval feel to them, were an Undead town would look more like a graveyard , with lots of Spiked Fences, Ruined Statues, Crypts, Tombs and Mausoleums to represent all the different buildings within the game, I have no artistic talent so I had to borrow something to use as an example
Undead Troops
Skeleton Warrior -- Light Melee
Skeleton Archer -- Light Range
Zombies or werewolves --- Heavy Melee
Vampire ---- Mage Unit
Skeleton Giant --- Heavy ranged (picture a giant throwing boulders)
All the troops types would have the exact same stats of their good faction equivalent for game balance.. New mercenary units should be added for the evil faction that both evil races would have access to
Undead Ancient Wonders
The Alter Of Bones -- Would have the same effect as the Sanctuary / Monastery for game balance. -- I picture in my mind a necromancer standing behind an alter on top of the ruins of a small tower that's ground is covered in bones, skulls and old weapons.. For the animation, every time the necromancer lifts his arms a skeleton gets up and picks up a sword and swings it … it is a military AW after all
The Crypt Of Skulls -- Would have the same effect as the Lighthouse / Bell spire -- I see a huge dragon skull with its mouth open leading into a crypt surrounded by smaller dragon skulls and a ghostly green light radiating from the skulls eyes and entrance also a few dead trees to the side and back
Ancient Wonder Shared By Faction
The Wall Of Woe -- Would have the same effect as the Needles Of The Tempest --
The Pit Of Misery -- Would have the same effect as the Endless Excavation --
The Book Of The Dead -- Would have the same effect as the Tome Of Secrets --
Oblivion Chasm -- Would have the same effect as the Golden Abyss --
All the ancient wonders would be the size of the good faction equivalent and gain the same bonuses as they are leveled. A player would unlock the Ancient wonders in the same order as the good faction, and after the race specific Wonders are unlocked then the Guest race Wonders would start.. Each new evil faction guest race wonders would have the exact same stats and benefits as their equivalent guest race for the good faction...
Faction Tournament
Would be a global event in each world, were individuals scores would be added up towards what ever faction they belonged to.. It would not matter that a player was in a fellowship with the other sides faction members since its the score of the individual that is added to the total pool for that faction.. The ways to score points would change every faction tournament and would all be performance based and could even be incorporated into Tournaments or Fellowship adventures as a little more incentive for individual participation in each.. Not only would you be participating for the betterment of your fellowship, you would also be participating for the good of your faction if it was so used in this manner.
Of course these faction tournaments could not start right away since the good side would have a huge advantage in existing worlds.. Instead they would start after enough time has passed for the evil faction to build up their towns and progress through the game.. The only way the faction tournament could be implemented quicker would be on a newly created world where everyone starts with a clean slate..
Even if the evil faction idea does not go through, the faction tournament idea still could be used in the same way as Human Vs Elf
I know my idea in its entirety would be hard to implement, but it never hurts to ask or put something out there for the community to see.. Who knows, maybe INNO is looking for an idea..
Maybe this idea does better then my last one
https://us.forum.elvenar.com/index.php?threads/a-traveler-has-arrived.6217/#post-78703