DeletedUser2870
Guest
Suggestion for new chapter - demons
So far, all of the guestraces have had beneficial effects pretty much from the start. This suggested chapter will only do so at the end, but will have an adverse effect until the chapter is finished, to introduce a new challenge. It starts with the folly of unbridled and unchecked curiosity. And will add another challenge as well by needing a very large amount of space at the beginning of the chapter which will be growing less as one progresses.
“After the last renovation of your Main Hall, a new library was found, hidden deep under the foundations. While exploring this library, several documents were unearthed hinting at a portal to yet undiscovered lands holding great possible treasures. But the texts have been eroded over time and not all could be made out clearly. Your scholars are excited at the new prospect and want your approval to replicate the research and open up this new portal to look at this new land, even though no everything has been deciphered yet or the fact that some of the inscriptions found seem a bit dire.”
That should open the first research for the gate.
“As the gate opens, your scholars are stricken with fear. They are looking into a desolate waste in a twilight world and an awful stench comes through the opening. Their horror increases as the gate opens further and further despite their best efforts to stop it.”
This gate will be HUGE at 20x20 but will turn out to be a gateway to hell.
“The scholars were still debating on how to proceed when a growling and jeering mass of demons appears, cheering to see a path to freedom, threatening to tear them limb from limb in the process. As your people turn to flee they sound the alarm and your fighters rush in to rescue your research team.”
The first task should be to allocate troops to combat the demons trying to get out. These should be added to throughout the chapter, draining some of the fighting abilities for the duration, but not in such a way it would be a problem for those who don’t have their city set up for fighting. Maybe it could be set up as a percentage of the number of troops one has. But considering the advanced chapter people should be able to deal with this even if it would make it harder to do this AND the tourneys AND the Spire. One will have to make choices.
“While your fighters valiantly battle against the intruders, a dark cloud with a revolting stench rises from the pit. Those inside the cloud have trouble seeing as it makes their eyes water and makes it hard to breathe normally, slowing down all efforts they make”.
Once the fighters have been allocated the smoke will start to come and it will have a dampening effect on production of goods, coins and supplies as a pall of darkness and despair falls over the city. At that point, the negative effect should come into play, cutting down on the resources that are generated. Since the portal starts huge, the effect should be very significant, so say- 20%. As the portal gets closed it should drop to -15%, -10% and finally -5% until it finally is completely closed (sold) and the negative effect is gone.
Not only that, but to appease the hordes one will have to make regular sacrifices in coins, goods and supplies (every 24 hours) in order to keep them from wracking havoc. This sacrifice will reduce some but not all of the negative effects of having the portal open. However, players should have a choice, so not paying it should be a possibility but should increase the demands of troops needed to defend your city from the horde of demons.
“Luckily your researchers who were sill working on the documents have found something. A warning not to mess with this, which it now is too late to do. But they also found clues on how to undo the horrors now unleashed. You should make haste in taking measures to counter them and to prevent them from taking over all the world.”
After that, the 4 special buildings for guestrace-goods should be researched, a font to create holy water, a hall to create prayer beads, a chapel to say prayers in and a sanctuary for wards. Each of these should be placed at one corner of the gate. These should start very small, but increase in size as they are upgraded, but on the other hand, when one ‘upgrades’ the gate it means working on closing it, so that should in fact decrease in size when it gets upgraded.
The different types can be combined (not unlike the S&D chapter) to form the special portal goods.
To make it all more interesting the gate at lvl 1 should as stated earlier have an adverse effect on the production of goods, supplies and coins, an effect that should get less every time the gate is upgraded (or rather, is being closed a bit further).
Since the ‘portal goods’ instants now are so common, I’d suggest that it to actually close the gate one needs more of the goods produced in each of the buildings for the completion of tasks and research than the final portal goods which can be gotten instantly.
So far, all of the guestraces have had beneficial effects pretty much from the start. This suggested chapter will only do so at the end, but will have an adverse effect until the chapter is finished, to introduce a new challenge. It starts with the folly of unbridled and unchecked curiosity. And will add another challenge as well by needing a very large amount of space at the beginning of the chapter which will be growing less as one progresses.
“After the last renovation of your Main Hall, a new library was found, hidden deep under the foundations. While exploring this library, several documents were unearthed hinting at a portal to yet undiscovered lands holding great possible treasures. But the texts have been eroded over time and not all could be made out clearly. Your scholars are excited at the new prospect and want your approval to replicate the research and open up this new portal to look at this new land, even though no everything has been deciphered yet or the fact that some of the inscriptions found seem a bit dire.”
That should open the first research for the gate.
“As the gate opens, your scholars are stricken with fear. They are looking into a desolate waste in a twilight world and an awful stench comes through the opening. Their horror increases as the gate opens further and further despite their best efforts to stop it.”
This gate will be HUGE at 20x20 but will turn out to be a gateway to hell.
“The scholars were still debating on how to proceed when a growling and jeering mass of demons appears, cheering to see a path to freedom, threatening to tear them limb from limb in the process. As your people turn to flee they sound the alarm and your fighters rush in to rescue your research team.”
The first task should be to allocate troops to combat the demons trying to get out. These should be added to throughout the chapter, draining some of the fighting abilities for the duration, but not in such a way it would be a problem for those who don’t have their city set up for fighting. Maybe it could be set up as a percentage of the number of troops one has. But considering the advanced chapter people should be able to deal with this even if it would make it harder to do this AND the tourneys AND the Spire. One will have to make choices.
“While your fighters valiantly battle against the intruders, a dark cloud with a revolting stench rises from the pit. Those inside the cloud have trouble seeing as it makes their eyes water and makes it hard to breathe normally, slowing down all efforts they make”.
Once the fighters have been allocated the smoke will start to come and it will have a dampening effect on production of goods, coins and supplies as a pall of darkness and despair falls over the city. At that point, the negative effect should come into play, cutting down on the resources that are generated. Since the portal starts huge, the effect should be very significant, so say- 20%. As the portal gets closed it should drop to -15%, -10% and finally -5% until it finally is completely closed (sold) and the negative effect is gone.
Not only that, but to appease the hordes one will have to make regular sacrifices in coins, goods and supplies (every 24 hours) in order to keep them from wracking havoc. This sacrifice will reduce some but not all of the negative effects of having the portal open. However, players should have a choice, so not paying it should be a possibility but should increase the demands of troops needed to defend your city from the horde of demons.
“Luckily your researchers who were sill working on the documents have found something. A warning not to mess with this, which it now is too late to do. But they also found clues on how to undo the horrors now unleashed. You should make haste in taking measures to counter them and to prevent them from taking over all the world.”
After that, the 4 special buildings for guestrace-goods should be researched, a font to create holy water, a hall to create prayer beads, a chapel to say prayers in and a sanctuary for wards. Each of these should be placed at one corner of the gate. These should start very small, but increase in size as they are upgraded, but on the other hand, when one ‘upgrades’ the gate it means working on closing it, so that should in fact decrease in size when it gets upgraded.
The different types can be combined (not unlike the S&D chapter) to form the special portal goods.
To make it all more interesting the gate at lvl 1 should as stated earlier have an adverse effect on the production of goods, supplies and coins, an effect that should get less every time the gate is upgraded (or rather, is being closed a bit further).
Since the ‘portal goods’ instants now are so common, I’d suggest that it to actually close the gate one needs more of the goods produced in each of the buildings for the completion of tasks and research than the final portal goods which can be gotten instantly.
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