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That's indeed true, so we're looking at ~8 squads of Sorceresses per week. I am still unimpressed thoughIt looks like you forgot sorceresses (and probably priests too) count as 4 units...
That's indeed true, so we're looking at ~8 squads of Sorceresses per week. I am still unimpressed thoughIt looks like you forgot sorceresses (and probably priests too) count as 4 units...
Is it really 1140 mages (so 1140/4 = 285 sorceresses for elves as sorceresses are 4 units) ?
Pretty much *anything* that isn't a WW/Genie or a military booster is unimpressive by end game, since mid to high Lv AW's by that point destroy pretty much everything else...Not really, not in the late game at least. L10 in c16 produces 1140 mages per day. I skipped pretty much all optional SSU, and my regular SS is 3081. So we're looking at ~0.35 squads per day in the best case, and people who took more SSUs would probably see it down to ~0.20 sq/day or so. Assuming perfect collection, that's ~2 squads per week., give or take. You can compare that with Brown Bear passive production (and that's not even the important part for BB).
Count me unimpressed, even if that would be a decent unit to begin with.
HAHHAHA... personally, having both human and elf cities... I love any building that gives me troops. Five slots isn't enough for fifteen different troop types from my POVPretty much *anything* that isn't a WW/Genie or a military booster is unimpressive by end game, since mid to high Lv AW's by that point destroy pretty much everything else...
Main point is, Human players, especially pre-Flying Academy unlocking Human players, will love this building, since 'free Priests' is basically, "here's some free production of your only barracks unit that's actually worth a damn and not simply some varying flavour of hot garbage!"
And again as a human player who's pre-Ch14-16, I prefer BB for it's unit production, since 3/4 units handed out basically 'fix' massive holes in our combat abilities.
(...namely Ork Strats & Frogs who outright replace the utterly useless garbage-tier Mortars, and the basic Ork Boyz who krump light infantry far better than Pallies can.)
I have an elves city in Elementals, and the evolving building doesn't look that useful. Everything it produces is so abysmal compared to buildings that specialized
in them.. population, mana, T3, supplies, and troops, none of them is appealing
I'd kill for an evo building that would give out say, +10% HP boost @Lv10.September evo appeared in files, another meh.
I'd kill for an evo building that would give out say, +10% HP boost @Lv10.