Once someone realizes the parallels to some exceedingly disturbing history (intended or not), then change it! OMG. It isn't that hard. And it is SO offensive.
It's unnecessary. That's the whole point. In a game with thounsands of active players, the opinions of 10 are meaningless. And as you criticize InnoGames for brazenly introducing such concepts into the game, one might criticize you for brazenly dictating what the moral code among players should be. If the only ground for your complaints of this nature is the public forum, and you are among the select few who share the same opinion, then that opinion, de facto,
does not represent what the playerbase wants from the game, and your contribution is in fact more harmful to the integrity of the community than beneficial.
Slavery: using the labor of another against their will. Slavery, bondage, servitude refer to involuntary subjection to another or others. Slavery emphasizes the idea of control by a master.
Drug: substance which has a physiological effect when ingested or otherwise introduced into the body.
psycho-: indicating the mind or psychological or mental processes
Experimenting on beings: well...let's say....experimenting on beings.
I don't believe there was ever a question among the participants of this conversation that one of us was unaware of these terms.
If one in a million was bothered by that I would change it.
That's the wrong approach if you want to be a game developer. The game must be dictated by you, not your playerbase. Dictated meaning, of course, the general direction that game is supposed to take. The playerbase tends to be ignorant when it comes to game balance and utility and that is a given across
all games, which is why, in the grand scheme of things, only so few of the communities' ideas and suggestions are implemented.
Why in the world would I assume that they will keep playing the game? Why should I assume that the majority of players would be happy with a story line that includes our having to enslave another race or find it to be inoffensive?
Because if they weren't happy with it, the company would be pressured a lot more to change said concepts. If there has been no change, there has been no actual problem. I explained what an
actual problem is for an online game in a previous post.
Online games are typically designed to give the users incentives to keep playing the game. Currently these incentives are far greater than how one perceives the game's lore. It's that simple. If the time ever comes that this proves to be an actual concern within the community, then I'm sure InnoGames will make the necessary adjustments.